Claudia n' Friends
Aug 26, 2013 21:49:16 GMT -6
Post by Claudia n' Friends on Aug 26, 2013 21:49:16 GMT -6
The Basics
Name: Claudia Donovan
Age: 20
Sex: Female
Species: Human
Date Of Birth: January 2, 1993
Nationality: American
Hometown Santa Cruz, California
Occupation: Black Fang Special Agent, organizer of the Dark Lock Floors of the Warehouse
Alignment: Good
Theme Song:
Outer Stuff
Face Claim: Ancilla Tilia
Height: 5’ 3”
Weight Not a chance, buddy
Hair color: Blonde
Hair style: Chest length, wavy, generally styled like above
Eye color: Blonde
Skin color: Caucasian
Posture: Relaxed, calm
Scars/ Tattoo’s/ Other markings: Technological implants behind her ears and on the back of her neck.
Accessories: The RAM Dialer, on her person at all times, as well as her Warp: Space ring.
Clothes: At Irui's insistence, Claudia upgraded her outfit alongside Kakeru. She now sports a black jacket, a pair of black pants, and a pair of boots (laces end at the first strap)
Anything Else?
Inner Stuff
Likes:
- Joshua
- Her work
- Bondage
- Artie
- Kakeru
Dislikes:
- Joshua (It’s a long story)
- Villainous peoples
- Guys who aren’t Kakeru hitting on her
Strengths:
- The implants have given her amazing skill with an incredibly wide range of weapons
- She is incredibly smart, with an IQ of 183. She’s a genius with technology and was actively involved in the design of the RAM armor.
- She’s in incredible physical condition, and is actually quite attractive, as well as flexible.
- As a result of her catastrophe, she now has magical capability.
Weaknesses:
- Has a bit of a tendency to tinker with nearby technology, and has broken things before. Of course, this doesn’t happen very often anymore, but it does happen.
- She seems to be almost a magnet for some of the weirder Artifacts
- She seems to have the shittiest luck. Not all the time, mind you. Only at the worst possible times does her luck turn bad. She’s like a walking manifestation of Murphy’s Law.
Goal(s):
- Do her job as RAM
Habits/ Quirks:
- She exercises or rubs her jaw often, as she wears the Gag when she’s working, which is the better part of a day, three days a week.
Relationships:
- Joshua- “Older” brother
- Artie- A father figure to her
- Kakeru- Coworker, boyfriend
- Salem- Friend, technically a coworker
- Marne- Coworker
Overview: Claudia is rowdy and sarcastic. She is entirely unafraid to fight if necessary, and is sarcastic almost to the point of cynicism. She hates being objectified, and will respond with violence if it happens.
Hero Stuff
Name: Système de Rotation Arsenal Mécanique (Rotating Mechanical Arsenal System)
Type Of Hero: Kamen Rider
Henshin Device: The RAM Dialer, a similar phone to Kakeru’s ARMA Dialer, both in functionality and make, but is blue instead of red.
Henshin Sequence: She selects the “Change System” application and chooses a form, before saying, “Armure.” The voice code registers, and a blue rectangular hologram field forms behind her before passing forward, forming the base suit of the armor, a skintight suit that is insulated, bulletproof and chemical-proof and has a slot on the back of the waist for the Dialer. She slots the Dialer in and the armor forms as an IXA-style hologram in front of her, attaching to her body. When changing forms, she pulls out the Dialer and selects a new form, causing the hologram field to reappear and pass over her, phasing away the current form, while the new form appears in front of her as an IXA-style hologram and slides backward onto her, only exposing her in the base suit for less than a second.
Forms: All forms can fly unless specified otherwise.
- Form Name: RAM Dame (Lady)
Image/ Description: Here
Motif: Lady, Robot, Weaponry
Color Scheme: Pink, White, Dark pink
Transformation: See above
Fighting Style: She uses a varied style, but prefers range, using her twin pistols
Weapons: She has a pair of pistols she uses most of the time, but she also has access to a Zannium spear, an assault rifle and a sniper rifle.
Abilities: Her most basic, balanced form, for the most part.
Finisher(s): Double-Barrel Execution- She launches into a fast combo, ending with a simultaneous shot into both eyes with both pistols.- Form Name: RAM Dame Reine (Lady Queen)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: White, Gold, Red
Transformation: See above
Fighting Style: Extreme close range with extreme speed and acrobatics
Weapons: The Reine Enforcers, a pair of Zannium swords.
Abilities: She can move at incredible speeds, and the Enforcers can cut through almost anything.
Finisher(s): Queen’s Headsman- A high-speed combo often ending with a beheading. - Form Name: RAM Dame Frappe par l’Amour (Lady Lovestruck)
Image/ Description: Here
Motif: Lady, Robot, Hammer
Color Scheme: Pink, White, Silver, Gold
Transformation: The summoning of the Striker calls in the rest.
Fighting Style: Full power, regardless of personal injury. She wades in to get shit done, and done fast.
Weapons: The Heart Striker, a hammer with a rocket booster on the head.
Abilities: The rockets on the Striker increase blow strength, and she’s in general stronger.
Finisher(s): The Forge of Love- She raises the hammer over her head and leaps into the air, activating the booster and beginning to spin head over heels. She descends a moment later and destroys the target. - Form Name: RAM Dame Chevalier de l’Ocean (Lady Ocean Knight)
Image/ Description: Here
Motif: Ocean, Robot, Knight, Woman
Color Scheme: Blue, White, Red, Silver
Transformation: She summons the form much like a separate form, despite it technically being a Dame variant.
Fighting Style: Very graceful, often described as “swift as the coursing river”
Weapons: The Chevalier Reach, a pair of polearm weapons, one a spear and one a scythe/poleaxe
Abilities: This form is designed for combat on and under the water, with several inbuilt turbines for efficient underwater movement.
Finisher(s): Waves Breaking- She equips the spear in one hand and the poleaxe in the other, throwing her opponent into the water before launching into a prolonged two-hand combo underwater, dicing her opponent finely. - Form Name: RAM Dame Lumière Solaire (Lady Sunlight)
Image/ Description: Here
Motif: Sunlight, Robot, Weaponry, Woman
Color Scheme: White, Grey, Gold, Blue
Transformation: Her armor glows brightly, and when the light subsides, this form has been assumed.
Fighting Style: She goes all-in, trying to kill her opponent dead fast.
Weapons: The Sunlight Shot, an assault rifle, and the Sunlight Sabre, an energy-edged Zannium sword. She also has the Sunlight Claw, a claw-like object attached to her arm she can shoot out on a cable. It can also double as a shield.
Abilities: She can draw in solar energy to power up her armor temporarily and allow her to stay in this form longer.
Finisher(s): Claw Cannon- She grabs the target with the Claw, before charging solar energy into the armor. She channels it all into the Shot, and fires a single, hyper-charged shot at the target, often completely obliterating them and leaving a mere shadow on the wall behind them. - Form Name: RAM Dame Eclater (Lady Burst)
Image/ Description: Here
Motif: Woman, Robot, Weaponry
Color Scheme: White, Red, Grey
Transformation: She summons the Cannon, and the requisite pieces materialize and attach. A hologram-field also passes over her, changing her armor color.
Fighting Style: True to the form’s name, it’s all speed. She goes in fast and hard, killing as many opponents as fast as possible.
Weapons: Burst Blades, a pair of energy blades that sprout from her arms. Burst Cannon, a large cannon.
Abilities: This form is high-speed and high-offense, but low defense.
Finisher(s): Burst Crater- She overcharges the Enertron, throwing her armor into overdrive and zooming about at almost Mach 1. She slices her opponent into several tiny pieces, before leaping into the air and firing off the excess energy through the Cannon, often leaving a decent-sized crater. - Form Name: RAM Dame Buster (Lady Buster)
Image/ Description: Here
Motif: Robot, Woman, Weaponry
Color Scheme: Black, Red, Grey
Transformation: She summons the Breaker, and the rest of the armor forms around her.
Fighting Style: Rather stationary, tends to stand still and just annihilate her opponent from a safe distance.
Weapons: Buster Breaker, a high-powered energy cannon that takes a moment to charge between shots. She also has exactly two homing missiles built into her knee-caps.
Abilities: Low armor, low speed, HIGH AS FUCK offense.
Finisher(s): Break Buster- She takes a moment to overcharge the Breaker, and fires a massive laser, often burning a tunnel a few meters into the ground directly behind what she’s shooting at. - Form Name: RAM Dame Diable (Lady Devil)
Image/ Description: Here
Motif: Devil, Woman, Robot
Color Scheme: Black, Silver, White, Gold
Transformation: The wings form as wireframe models first, before a hologram field passes over her, phasing in the weapons and changing the armor’s color
Fighting Style: Full melee, very fast
Weapons: Diable Cut, a Zannium scimitar, and the Diable Arrow, an energy bow that can be used for bludgeoning.
Abilities: She’s fast, and she can use her wings to block attacks or as bludgeoning weapons.
Finisher(s): Devil’s Bargain- She locks the Cut into the Arrow, and the string appears in blue energy. She draws it back, causing the Cut to glow blue with charged energy, before she fires it. The Cut can go through damn near anything unless manually deactivated. - Form Name: RAM Dame Aride (Lady Arid)
Image/ Description: Here
Motif: Desert, Robot, Woman
Color Scheme: Tan, Orange, Black
Transformation: The Claws appear as wireframe models and attach to her back. A small sandstorm kicks up around her, and disperses a second or two later, revealing this form.
Fighting Style: Quick and dirty for the most part.
Weapons: The Grip-Cut Claws, a pair of shoulder-mounted blade claws, and the Aride Grips, a pair of pistols.
Abilities: The Claws are capable of grasping large objects, but are mainly used for stabbing things. She can also draw extra power from sand running through the ventilation systems in the suit.
Finisher(s): Sandstorm- She kicks up a sandstorm around her, whipping it into such an amazing frenzy it will cut any unarmored being in her presence into tiny bits. It’s just a matter of keeping the target within the sandstorm until they die, usually accomplished by impaling them on one of the Claws. - Form Name: RAM Dame Ombri (Lady Shadow)
Image/ Description: Here
Motif: Ninja, Woman, Robot
Color Scheme: Maroon, White, Grey, White
Transformation: The Windmill appears and attaches to her shoulder, before the requisite pieces appear and attach
Fighting Style: Very stealth-focused, direct combat not preferred.
Weapons: The Ombri Windmill, the massive shuriken on her shoulder. She also has a knife and a kama.
Abilities: She has a stealth function which muffles her steps and allows her to blend into the nearest wall. This form is high speed, but low defense and offense. She specializes in sneaking here.
Finisher(s): Shinobi Execution- She sneaks up behind someone and jumps over them, burying the kama into the nape of the neck and ripping the head off. - Form Name: RAM Dame Danseur d’Epee (Lady Sword Dancer)
Image/ Description: Here
Motif: Swords, Fencing, Woman, Robot
Color Scheme: Red, White, Gold, Grey
Transformation: The Dancing Swords appear as a wireframe model around her hips, before the hologram field appears and passes over her.
Fighting Style: Very flamboyant and fast, big on technique
Weapons: The Dancing Swords, a large number of rapiers hanging about her hips, and the Dancer’s Shots, a pair of shot-pistols with blades mounted
Abilities: This form is incredibly agile, capable of dodging around almost any attack with even a slight telegraph.
Finisher(s): Bladed Halo- The Dancing Swords come off of her hips and begin forming a circle above her head. They spin faster and faster until they look like a circle, at which point Claudia wields it like a massive buzzsaw, eviscerating her target. - Form Name: RAM Dame Cramoisi (Lady Crimson)
Image/ Description: Here
Motif: Woman, Robot
Color Scheme: Red, White
Transformation: The Cutters appear as wireframe models on her arms, before the hologram field appears and passes over her.
Fighting Style: Close range, speed and agility focus
Weapons: The Crimson Cutters, a pair of short Zannium swords stored in sheaths on her forearms
Abilities: Very agile, medium defense. The Cutters are even sharper than the normal Zannium blades.
Finisher(s): Crimson Storm- She charges energy into the Cutters and throws them. They arrange themselves pommel-to-pommel and tumble through the air, cutting her opponent to pieces. - Form Name: RAM Dame Chevalier (Lady Knight)
Image/ Description: Here
Motif: Knight, Woman, Robot
Color Scheme: Pink, Blue, Gold, White, Dark blue
Transformation: The Cheval appears as a wireframe model in her hand, before the hologram field appears and passes over her.
Fighting Style: Real big on power, often uses her extra armor to absorb damage
Weapons: The Cheval, a huge Zannium sword, a shield mounted on her other arm and a pair of shotgun-pistols
Abilities: She can move relatively quickly despite her armor, and absorb more attacks than normal.
Finisher(s): Chevalier Breaker- She charges energy into the Cheval and, to a lesser extent, her armor, covering her body in a thin sheen of burning energy and blocking any kind of attack. She then charges at her target, brandishing the Cheval in front of her, and slams into them, essentially vaporizing them. - Form Name: RAM Dame Harlequin (Lady Harlequin)
Image/ Description: Here
Motif: Clown, Robot, Woman
Color Scheme: Purple, Gold, White, Black
Transformation: This one goes straight to the formation of the hologram field.
Fighting Style: She draws out the fight, wounding her opponents and watching them flail before a quick finish
Weapons: The Harlequin Razor, an energy scythe with a pair of axe blades on the reverse side.
Abilities: This form has a rather interesting power; it originally had a sound-energy converter, but the converter bugged and now it can derive extra energy from laughter.
Finisher(s): Jester Execution- A powerful swinging-spin attack with the Razor
- Form Name: RAM Dame Canon (Lady Cannon)
Image/ Description: Here
Motif: Robot, Weaponry, Woman, Cannon
Color Scheme: Cream
Transformation: This one is actually summoned more similarly to an entirely new form.
Fighting Style: Speed combined with pure, unrelenting firepower
Weapons: The Dame Cannons, a pair of cannons mounted on her shoulder. If things get really bad, she can summon the Dame Chainers, a pair of chainguns almost identical to the Speed Chainers that Vitesse uses.
Abilities: The Dame form that is the most powerful at the longest range.
Finisher(s): Dame Apocalypse- She opens fire with the Cannons from midair before diving in and delivering the finish at point-blank range with the Chainers. - Form Name: RAM Dame Radioactifs (Lady Radioactive)
Image/ Description: Here
Motif: Woman, Robot, Radioactivity
Color Scheme: Black, Green, Grey
Transformation: A sickly green hologram field appears and passes over her.
Fighting Style: Full out, all rage, all destruction.
Weapons: The Radio Sabre, a Zannium sword, and the Radio Star, a three-pointed bladed weapon.
Abilities: This is her fastest form, save Vitesse. It’s also powered by nuclear fusion, so it’s powerful as fuck, but has a built-in 10 minute limit to avoid contaminating Claudia.
Finisher(s): Meltdown- She overloads the reactor, sending her armor into overdrive. She then tackles her target, holding them as the radioactive fire obliterates them. This often forces her back into the bodysuit. - Form Name: RAM Dame Noir (Lady Black)
Image/Description: Here
Motif: Woman, Robot, Weaponry
Color Scheme: Black, Purple, Grey
Transformation: Shadows surround her for a moment, before dispersing to reveal this form.
Fighting Style: She uses a quick style, often attacking in short bursts and hiding.
Weapons: The Noir Gunners, a pair of pistols.
Abilities: Her armor coloring allows her to hide in the shadows, and this form is designed for stealth.
Finisher(s): Shadow Gunner- She leaps from the darkness onto her target’s back, firing into the back of the neck several times to kill. - Form Name: RAM Dame Vitesse (Lady Speed)
Image/ Description: Here
Motif: Robot, Weaponry, Woman, Speed
Color Scheme: Yellow, White
Transformation: See above
Fighting Style: Speed combined with dakka
Weapons: The Speed Chainers, a pair of chainguns mounted on her arms. She can drop them and instead wield the Speed Sniper, a fully automatic sniper rifle.
Abilities: Her fastest, yet least armored form, she compensates by having chainguns mounted to her arms. They do slow her down slightly, and she will drop them if she wants more speed. By dropping the Chainers, she can actually break the sound barrier in movement. She has special dampers on her shoulders which enable her to safely stop cold after breaking the sound barrier.
Finisher(s): Sonic Boom Barrage- Opens up with a salvo from the Sniper, then drops that, charges in, breaking the sound barrier and disorienting her opponent with the sonic boom, and grabbing the Chainers, jamming both into the abdomen of the target and opening fire.
- Form Name: RAM Dame Reine (Lady Queen)
- Form Name: RAM Varie (Variable)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Green, Brown, Blue
Transformation: See above
Fighting Style: Very fast and agile, stays at range somewhat
Weapons: The Variable Buster, an energy cannon on her arm and a chainsaw on her leg.
Abilities: The chainsaw can cut through just about anything, and the energy cannon can fire a single shot or a continuous laser. The armor is also very flexible, allowing Claudia to do some contortionist shit.
Finisher(s): Combo Buster- Fires a powerful laser as she charges in and finishes by bisecting the enemy with the chainsaw.- Form Name: RAM Varie Evolve
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Green, Brown, Yellow, Black
Transformation: She summons the Evolve Blades, and they attach to her hips. This prompts more armor to phase into existence and attach to the proper places.
Fighting Style: She uses a very speed-focused style, focusing on killing her enemy quickly and efficiently.
Weapons: The Evolve Blades, twin swords made of Zannium with an edge one molecule wide, making them able to cut through anything, and a pair of automatic pistols with depleted uranium rounds, giving them incredible armor-piercing capabilities.
Abilities: She’s faster than Varie and has more armor. However, this consumes more Enertron, so she can’t use it for as long.
Finisher(s): Variable Buster- This attack changes every time she uses it, but it always ends with a charging crosswise cut. - Form Name: RAM Varie Delit (Variable Offense)
Image/Description: Here
Motif: Defense, Robot, Weaponry
Color Scheme: Green, Black, White, Grey
Transformation: The Panel Arsenal appears a wireframe model attached to her back, before the hologram field appears and passes over her.
Fighting Style: Very offense-focused, changing weapons and strategies often.
Weapons: The Panel Arsenal, a variety of weapons mounted onto defensive panels, including a pair of energy knives, a sniper and a pair of grenade launchers
Abilities: This form specializes in its weaponry and its ability to dodge other weapons with increased ease
Finisher(s): Panel Assault- She unleashes with all of her weapons at least once, usually severely injuring her foe if not outright killing them. - Form Name: RAM Varie Glace (Variable Ice)
Image/Description: Here
Motif: Defense, Robot, Weaponry
Color Scheme: White, Grey
Transformation: An ice storm spins around her body for a moment, before this form is revealed.
Fighting Style: Entirely stationary. She has guns, and by golly, she’s gonna use ‘em.
Weapons: The Glacier, a set of weapons consisting of a pair of miniguns, 8 missile batteries and a gun that fires foot-long spikes.
Abilities: This form can derive additional energy from the cold, and has spikes on the feet so she can anchor in one place while. However, this form tends to lower her body temperature, sometimes as far as 8 degrees, so it has a built-in 15 minute limit.
Finisher(s): Glacial Apocalypse- She locks in place, and the air around her begins to cool rapidly. She proceeds to fire off all of her missiles, and the supercooled air turns them into freezing missiles, freezing the target inside out. She could follow up by tapping lightly, causing the target to shatter like tiffany crystal, but she prefers not to. - Form Name: RAM Varie Feu (Variable Fire)
Image/Description: Here
Motif: Defense, Robot, Weaponry
Color Scheme: Dark red, Orange, Silver, Red
Transformation: A tornado of fire spins around her before this form is revealed.
Fighting Style: Lots of speed and lots of wounds.
Weapons: A pair of Zannium swords she hasn’t come up with names for yet
Abilities: This form is capable of deriving additional energy from heat, as well as increasing her speed. However, this form can overheat her body, so it has a built-in 10 minute limit.
Finisher(s): Volcanic Ragnarok- She absorbs all of the ambient heat around her, lowering the external air temp by a lot and causing her armor to steam. She charges in the shroud provided by the steam, slicing her opponent to pieces. - Form Name: RAM Varie Derby (Variable Derby)
Image/Description: Here
Motif: Roller skating, Robot, Weaponry
Color Scheme: Brown, Silver
Transformation: The Derby Blade appears as a wireframe model in her hand, before the hologram field passes over her.
Fighting Style: Very mobile and very powerful
Weapons: The Derby Blade, a rather large Zannium sword. She also has pneumatic pistons built into the forearms, for punching.
Abilities: The roller skates on her feet give her great mobility, but she can’t fly. She can do enhanced jumps, but no flying.
Finisher(s): Derby Smash- She uses the rocket boosters to get up speed before slamming the Blade into her target.
- Form Name: RAM Varie Evolve
- Form Name: RAM Tireur (Shooter)
Image/ Description: Here
Motif: Robot, Weaponry, Sniper
Color Scheme: Green, White, Silver, Yellow
Transformation: See above, with the shields phasing in after.
Fighting Style: She stays on the ground and takes out enemies from insane distances.
Weapons: The Longshot Cannon, a massive energy sniper rifle which can take out targets up to 20 miles in any direction.
Abilities: The defining feature of this form in the Longshot Cannon, with shields mounted on the back which are controlled by AI specifically for the purpose of defending her while she snipes. She can fire shots of varying power by allowing it to charge anywhere from 1 to 5 seconds.
Finisher(s): Trick Shot- A supercharged shot from the Longshot Cannon, the charging process taking around 15 seconds. - Form Name: RAM Orbitaire (Orbital)
Image/ Description: Here
Motif: Robot, Weaponry, Flight, Orbit
Color Scheme: Black, Maroon
Transformation: See above
Fighting Style: Completely airborne, lots of speed, extreme close range
Weapons: The Orbital Sabers, a pair of arm-mounted Zannium swords, as well as the Orbital Striker, a rail-cannon designed to work in a zero-G environment
Abilities: This form is her only form capable of breaching the atmosphere, and operating in a zero-G environment with any sort of efficiency.
Finisher(s): Reentry- Not so much a finisher as personal protection, she uses her opponent as a shield to guard herself against the forces of reentry, often incinerating them in the process. - Form Name: RAM Orage (Storm)
Image/ Description: Here
Motif: Robot, Weaponry, Storm
Color Scheme: Blue, Red, White, Yellow
Transformation: See above
Fighting Style: A healthy (or unhealthy, depending on perspective) mix of speed and offense, dodging over blocking
Weapons: The Orage Windmill, a large shuriken, and a large number of smaller versions of the Windmill. She also has the Orage Cutters, a pair of beam sabres, the Orage Snipers, a pair of beam rifles, and the Orage Launcher, a powerful beam cannon.
Abilities: A very capable aerial form, one of her most armored aerial forms as well.
Finisher(s): Orage Thunder- She launches a flurry of charged shurikens at her opponent, wearing them down before overcharging the Windmill itself and hurling it, usually killing or severely damaging her opponent. If this doesn't finish them, she unloads with both Snipers. - Form Name: RAM Militaire (Military)
Image/ Description: Here
Motif: Robot, Weaponry, Soldier
Color Scheme: Green, Orange
Transformation: See above
Fighting Style: Very duck-and-cover, heavy use of the shield.
Weapons: The Soldier Dualer, a dual-barreled machine gun firing depleted uranium, as well as the Soldier Howitzer, a cannon mounted to her upper back, and the Soldier Wall, a Zannium shield
Abilities: A nice, balanced form, with a focus on movement and firepower.
Finisher(s): Soldier Shelling- A number of Enertron-infused shells from the Howitzer followed by a barrage of machine-gun fire from point-blank range and concluding with further Enertron-infused shelling.- Form Name: RAM Amelioree Militaire (Improved Military)
Image/ Description: Here
Motif: Robot, Weaponry, Soldier
Color Scheme: Green, Orange, White
Transformation: She merely issues the voice command “Improve!” This armor phases into existence and attaches.
Fighting Style: More straightforward
Weapons: The Soldier Dualer and Howitzer, which now has a missile battery, as well as an energy knife.
Abilities: Faster, more armored, more firepower. It burns out after about 10 minutes, though.
Finisher(s): Soldier Salute- She salutes with the Dualer, right before firing the entire contents of the missile battery, infusing Enertron into the missiles to add destructive power. If that doesn’t work, she jams the barrel of the Howitzer into the target’s chest and finishes them that way.
- Form Name: RAM Amelioree Militaire (Improved Military)
- Form Name: RAM Marcheur (Walker)
Image/ Description: Here
Motif: Robot, Weaponry, Walking
Color Scheme: Brown, Yellow
Transformation: See above, except with this one, the legs phase in separately. She kneels in the apparatus and it locks around her legs, connecting to the neural uplink.
Fighting Style: She uses a stationary style revolving around the principle of never enuff dakka.
Weapons: A pair of cannons on her shoulders and a powerful energy cannon on her right arm.
Abilities: The four legs, an apparatus she kneels inside of, allows her movement over just about any terrain in existence, in addition to up walls and along ceilings.
Finisher(s): Dakka Barrage- A huge barrage of Enertron-infused shots that often completely vaporize the enemy. - Form Name: RAM L’Insertion Rapide (Fast Insertion)
Image/ Description: Here
Motif: Robot, Weaponry, Speed
Color Scheme: Dark blue, Red, White
Transformation: See above
Fighting Style: The Lightningest of the Bruisers
Weapons: The Rapide Gunners, a pair of automatic pistols, and the Rapide Slicers, a pair of thin Zannium knives
Abilities: This form is among her faster, but also among her least protected, with almost no armor.
Finisher(s): Rapide Rapide- A super-fast combo, with her moving so fast she leaves afterimages when she attacks. - Form Name: RAM L’Archere (Archer)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Red, Violet
Transformation: See above
Fighting Style: Mid to long range, mostly midair
Weapons: The Archer Rifle, a powerful long-range energy rifle, and a pair of energy swords
Abilities: The Archer Rifle is her main ability, being able to fire from a good long range and pierce most armors
Finisher(s): Archer Bladestorm- A more unorthodox finisher, she sticks one of the energy blades into the barrel of the Archer Rifle and fires, propelling the blade through the target. - Form Name: RAM Femme
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: Blue, White, Yellow
Transformation: See above
Fighting Style: A balanced style, equal defense and offense
Weapons: The Femme Blazer and Blocker, a sword/gun combo weapon and a Zannium shield
Abilities: Very agile and mobile, the lesser protection made up for by the Blocker and the Blazer providing pretty good offensive power.
Finisher(s): Femme Finale- A shield bash, followed by either a supercharged point-blank shot or slash.- Form Name: RAM Femme Fatale
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: White, Blue, Black, Green
Transformation: She calls in the Fatalers, and the necessary extra parts phase in and out of existence.
Fighting Style: She uses an acrobatic style, flipping and dodging around attacks.
Weapons: The Fatalers, a pair of four-barrel Gatling guns with energy blades mounted on the back.
Abilities: The Fatalers are her most versatile weapons, being both guns and swords, so she likes this form a lot.
Finisher(s): Fatale Finale- She charges in, unloading on the target, before initiating a super-fast slash combo with the energy blades.
- Form Name: RAM Femme Fatale
- Form Name: RAM Faucheuse (Reaper)
Image/ Description: Here
Motif: Robot, Weaponry, Grim Reaper, Scythe
Color Scheme: Blue, White, Grey
Transformation: See above
Fighting Style: Speed and acrobatics
Weapons: The Faucheuse Harvester, a massive energy scythe which turn into a spear and a sword.
Abilities: One of her faster forms, the light armor makes it also quite acrobatic. The Harvester is also a rather versatile weapon, making this a very good close-combat form.
Finisher(s): Harvesting Time- She charges in with the Harvester in Scythe mode and plunges the blade into the abdomen of her target, leaving it there for a moment before ripping it out.
- Form Name: RAM Fantasme (Fantasy)
Image/ Description: Here
Motif: TBA
Color Scheme:
Transformation:
Fighting Style:
Weapons:
Abilities:
Finisher(s): - Form Name: RAM Diva
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: White, Blue, Green, Black
Transformation: See above, with the Array phasing in only if she calls on it.
Fighting Style: She uses a speed style, moving in a flash and winning via Death of a Thousand Cuts, only calling in the Array if she absolutely needs it.
Weapons: The Diva Gunners, a pair of machine guns firing depleted uranium shells, and the Diva Array, a massive cannon array which attaches to her back.
Abilities: She is incredibly fast without the Array, and the Gunners can take out most enemies. She only really uses the Array if she encounters an enemy she really can’t defeat with the Gunners.
Finisher(s): Diva Barrage- A massive wall of gunfire from both the Gunners and Array, usually fired while she’s in the air. - Form Name: RAM Detruire (Destroy)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Dark blue, Silver, Red
Transformation: see above
Fighting Style: Usually in tandem with the Gremlin Unit.
Weapons: The Buster Cannon, a cannon mounted on her arm.
Abilities: This form is weak on its own, but it’s most notable ability is its partner, the Gremlin Unit. This little guy has powerful cannon for a head, and moves as RAM commands it to.
Finisher(s): Buster Barrage- She suddenly summons an extra Buster Cannon and two shoulder mounted cannons (see last pic in folder above) and opens fire. This often overtaxes this form and forces her out back to the base undersuit.- Form Name: RAM Detruire Combination
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Grey, Yellow
Transformation: Formed by combining with the Gremlin Unit. It transforms into the Gremlin Cannon and attaches to her arm, before the extra cannons and armor phase in and attach.
Fighting Style: Never enuff dakka.
Weapons: The Gremlin Cannon, a powerful cannon, as well as two extra shoulder-mounted cannons.
Abilities: More resilient than Detruire and can support more guns, as it can draw upon the Enertron supply of the Gremlin Unit.
Finisher(s): Gremlin Barrage- A powerful barrage from the various cannons mounted on her person.
- Form Name: RAM Detruire Combination
- Form Name: RAM Delit Defensif (Defensive Offensive)
Image/ Description: Here
Motif: Robot, Weaponry, Shields
Color Scheme: Green, White, Yellow, Blue
Transformation: See above, with the Variable Panels phasing in separately and attaching.
Fighting Style: Offense is the best defense. She makes great use of the Panels, blocking as many attacks as she can while firing.
Weapons: A rail-rifle, a railgun compressed to the size of a rifle. Has incredible armor-piercing capability.
Abilities: The most notable feature of this form is the Variable Panels, 10 Zannium panels which she controls with the neural uplink, positioning them in any number of ways to block attacks while she fires away with the rail-rifle. One of her favorite forms, because of how versatile it is.
Finisher(s): Panel Cannon- Arranges the Panels in a tube around the rail-rifle’s barrel, and charges them with Enertron before firing. The charged Panels supercharge the shell and accelerate it to even higher speeds than it would be just coming out of the rifle, and the shell often explodes on impact.- Form Name: RAM Ange Defensif (Defensive Angel)
Image/ Description: Here
Motif: Robot, Weaponry, Angel, Defense
Color Scheme: White, Red, Pink
Transformation: She charges Enertron into the Panels and arranges them to be like wings before they attach and change into the Wing Panels. Her rail-rifle changes into the Cupid Rifle, and her armor goes through the necessary color changes to assume this form.
Fighting Style: An aerial version of Delit Defensif’s style, using the Wing Panels to great effect
Weapons: The Cupid Rifle, a double-barreled laser rifle.
Abilities: The Wing Panels are actually purely meant for defense, as the suit itself doesn’t need help flying. They are, however, stronger than the Variable Panels, able to withstand more or stronger attacks, if less versatile due to being attached to her shoulders.
Finisher(s): Angel’s Arrow- She flies up, positioning herself between her opponent and the sun, blinding her opponent. This gives her the time she needs to charge the Cupid Rifle, firing a single, powerful shot that pierces any armor. - Form Name: RAM Delit Evoluer (Evolved Offense)
Image/ Description: Here
Motif: Defense, Robot, Weaponry
Color Scheme: Green, White, Gold
Transformation: Much like the above, but the Panels don’t attach and become the Wing Panels. Instead, they remain in the air and upgrade into the Evo Panels, before the hologram field passes over her.
Fighting Style: Much like Delit Defensif, but slower.
Weapons: Twin rail-rifles
Abilities: The Evo Panels are capable of stopping even a strong finisher when arranged properly, but they move slower and are harder to get into place.
Finisher(s): Evol Cannon- A stronger version of Panel Cannon performed with both rifles, often vaporizing the target.
- Form Name: RAM Ange Defensif (Defensive Angel)
- Form Name: RAM Chevalier Noir (Black Knight)
Image/ Description: Here
Motif: Knight, Robot, Weaponry
Color Scheme: Black, Purple, Grey
Transformation: See above
Fighting Style: She is one with the shadows. She’s nearly invisible when she fights.
Weapons: The Cheval Blade, a Zannium sword.
Abilities: She has a built-in camouflage function powered by the absence of light, meaning she’s about 99.8% invisible in any kind of dark area. This form does, however, supercharge her amygdala, so she often sees things and becomes incredibly paranoid after using this form.
Finisher(s): Black Knight’s Wrath- She appears to duplicate multiple times before striking her opponent only once, striking them dead of fear. - Form Name: RAM Briseur Closed (Breaker)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Yellow
Transformation: See above
Fighting Style: Extreme close-range, power style
Weapons: The Breaker Arm, a powerful fist which can deliver almost 6 tons of force with a single punch, with an energy sword mounted on it as a backup measure. The Breaker Magnizer, a pair of magnetized rails on her other arm which can draw any sort of metal object towards her and fire it like a railgun.
Abilities: This form is actually among her most powerful. However, the power is actually great enough that Claudia could harm herself, so there’s a limiter installed to prevent injury.
Finisher(s): Breaker Crash- She punches her opponent several times with the Breaker Arm, before launching them into the atmosphere using the Magnizer. If there’s nothing to magnetize, she merely uppercuts them into the sky.- Form Name: RAM Briseur Burst
Image/ Description: Here
Motif: Robot, Weaponry, Power
Color Scheme: Black, Orange
Transformation: She disables the limiter via the voice-command “Limiter Open!” The armor shifts and transforms into this form.
Fighting Style: Pure, insane speed and power
Weapons: The Breaker Arm, which is now able to deliver twice as much force with a punch and can grasp things and crush them, delivering a crushing force of 10 tons. The Magnizer is also more powerful.
Abilities: This form can only be used for about 7 minutes due to the incredible drain on Enertron and the possibility of self-harm. However, it’s easily her most powerful form.
Finisher(s): Breaker Assault- She beats the ever-loving crap out of her opponent before hyper-charging the Breaker Arm to cause it to explode on the final impact. This finisher overtaxes the armor and forces her back to the base bodysuit.
- Form Name: RAM Briseur Burst
- Form Name: RAM Bourrasque (Squall)
Image/ Description: Here
Motif: Robot, Weaponry, Dakka
Color Scheme: Brown, White
Transformation: See above
Fighting Style: Moar dakka 4 lyfe
Weapons: The Squall Array, a massive array of just about any kind of gun you can imagine
Abilities: She has tank-treads on her ankles in this form, using them to move since she can’t exactly walk all that easily with GUNS MOUNTED ON HER GODDAMN LEGS. She can only use this form for about 15 minutes.
Finisher(s): Squall Hurricane- She hypercharges the Squall Array, causing the ammunition to make small explosions on impact. - Form Name: RAM Artillerie (Artillery)
Image/ Description: Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Green, Red, White
Transformation: See above
Fighting Style: Long range, focused on destruction from a distance
Weapons: The Variable Cannon, a handle which can form into a long-range sniper cannon, a double-barreled rapid-fire cannon and an assault rifle. She also has a Gatling gun mounted on her arm and cannons on her shoulders.
Abilities: This form is less armored, but very powerful in ranged combat.
Finisher(s): Shelling Death- A protracted barrage from everything she has. This attack often not only destroys the enemy, but everything within about a 200 meter radius.- Form Name: RAM Artillerie Lourde (Heavy Artillery)
Image/ Description: Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Green, Red, White
Transformation: She calls out the various add-ons and they phase into existence before attaching
Fighting Style: Much the same as Artillerie, but closer to the target
Weapons: The Variable Cannon as well as a missile pod with surface-to-air and surface-to-surface missiles
Abilities: More armor and more powerful weaponry.
Finisher(s): Shelling Blitzkrieg- Like Shelling Death, but with missiles added in.
- Form Name: RAM Artillerie Lourde (Heavy Artillery)
- Form Name: RAM Agresser (Attack)
Image/ Description: Here
Motif: Robot, Weaponry, Sword
Color Scheme: Blue, Silver
Transformation: See above
Fighting Style: Close-range with the Agressword
Weapons: The Agressword, an energy sword, and the Agresshield, a Zannium shield.
Abilities: Armored, mobile, yet meant for close combat.
Finisher(s): Aggravated Assault- A brutal combo with the Agressword, involving limb-severing and a beheading at the end.- Form Name: RAM Agresser Combat
Image/ Description: Here
Motif: Robot, Weaponry, Guns
Color Scheme: Blue, Silver
Transformation: She summons the Combat Arsenal, prompting the Arsenal and the various extra pieces of armor to phase in and attach
Fighting Style: Mostly stationary, mid to long range, good amount of mobility
Weapons: The Combat Arsenal, consisting of a powerful assault rifle, a double-bladed arm-mounted energy sword, and a shoulder-mounted Gatling cannon and energy cannon.
Abilities: This form is all about firepower, with extra armor specifically for defense against counterattack
Finisher(s): Combat Demolition- She opens fire with everything while she walks toward the target, before jamming a fist into their gut and activating the sword. - Form Name: RAM Agresser Missile
Image/ Description: Here
Motif: Robot, Weaponry, Missile
Color Scheme: Blue, Silver, Red
Transformation: She summons the Agress Battery, and they attach to her shoulders, prompting the other pieces of armor to phase in and attach.
Fighting Style: Mobile, alternating between aerial and ground combat.
Weapons: The Agress Battery, a pair of self-reloading missile batteries firing heat-seeking and radar-guided missiles, as well as an assault rifle and a pair of energy swords.
Abilities: Most effective against heavily armored foes
Finisher(s): Aggressive End- She impales her foe on both energy swords, then leaps back and unloads on them with missiles, often obliterating them entirely.
- Form Name: RAM Agresser Combat
- Form Name: RAM Abeille (Bee)
Image/ Description: Here
Motif: Robot, Weaponry, Bee
Color Scheme: Yellow, Black, Grey, Green, Pink
Transformation: See above, with the stinger phasing in separately and attaching on its own
Fighting Style: Very fast and acrobatic, without much actual fighting
Weapons: The Stinger Pistol, a pistol firing depleted uranium bullets which can extend energy blades from it.
Abilities: The “stinger” is actually a backup store of Enertron, and she can transfer the Enertron into the “wings” and detach them before plugging them into various things, making this essentially a support form, combined with the weak combat ability and light armor.
Finisher(s): Bee Break- She charges, stabbing the target in the chest with the swords before unloading at point-blank range with the Stinger Pistol.
Other Equipment:- A variety of weapons she likes to practice with in private.
- A variety of technological projects she’s been working on, including a supersized version of the Tesla she’s calling the Tesla Rifle. She keeps one for personal use when untransformed.
- A Farnsworth, for communicating.
- A rather large personal collection of bondage gear
Magic Rings:
Conjure- Conjure: Item- Creates an inanimate object.
- Conjure: Platform- Creates a solid platform in the air.
- Conjure: Image- Creates a solid illusory person that can take any form, controllable by Claudia up to a certain distance.
- Conjure: Element- Creates an instance of an element
- Conjure: Wall- Creates a defensive wall around the caster.
Warp- Warp: Space- Creates or opens a small pocket dimension. Claudia keeps her rings in such a dimension.
- Warp: Transport- Creates a tunnel in spacetime from one place to another. Similar to Conjure: Gate, but only allows one In and Out.
- Warp: Haste- Speeds up time either on a single person or in a certain area, allowing for hyperspeed movement at the cost of rapid aging.
- Warp: Stop- Slows down time either on a single person or in a certain area
Bind- Bind: Arms- Binds the arms of the victim or caster. Exact method of binding determined by the caster.
- Bind: Legs- Same as Arms, but applying to the legs.
- Bind: Gag- Gags either the victim or caster.
- Bind: Full- Traps either the victim or the caster in a full body cocoon.
- Bind: Custom- The most fluid yet most taxing ring, allows for ultimate customization when binding the victim. A far less taxing use of its powers involve altering existing bindings.
History
Claudia was raised mostly by Joshua, since their parents both died in a freak car accident when she was 5. She grew very attached to her brother, and she was only 10 when he vanished. He had been experimenting with an Artifact called Rheticus’s Compass, which served as a focal point for human teleportation. He was persuaded by one Arthur Nightroad to pursue this experiment, and she watched him vanish into thin air. She went into the foster care system for a year, and was inches from becoming a juvenile delinquent when Artie adopted her. She lived with Artie, becoming quite attached to him. But she still blamed Artie for the fact that Joshua was gone. So, when she hit puberty, she hit a super-rebellious period.
She experimented with EVERYTHING. Drugs, sex, juvenile crimes, you name it, she did it. When she was 15, she saw Joshua. But he was distant, fading, as if he were trying to communicate. She began to try and find a way to bring him back, but refused to get Artie’s help. This led to her developing her expertise with technology. She eventually forcibly enlisted Artie’s aid, finally finding out the puzzle that was Rheticus’s Compass and successfully bringing Joshua back to the material realm.
Once Joshua returned, she sort of lost her focus, since despite the relatively short time she had spent finding him and finding out a way to bring him back to material realm, it had become the main focus of her life. So Artie recruited the two into Black Fang. Claudia became a technical consultant, working and juggling school. When she was 16, she went on a hike with Joshua. They got off the path accidentally, and found an old castle. Inside were four ancient swords, which awoke and transformed into monsters. They introduced themselves as the Wraaath, and three dropped to a knee in front of Joshua. The fourth gave some dumb argument, and left.
When she was 18, she stumbled upon the designs for RAM pretty much by accident while working. She asked to, was granted permission to and began participating in the design process, pointing out fatal flaws in the armor and possibly saving the life of its future user several times. Right up until she learned that she was the future user she was saving by pointing out these flaws. She underwent the procedure to get the various implants needed to control the armor, the implants also giving her a mastery of every other weapon known to man. When she turned 19, she received what she believes to be her most favorite birthday present ever: both a test run of the RAM armor and her assignment as organizer of the Dark Lock Floors of the Warehouse. She continues to operate as both to this day.
Recently, she decided to try and cast a spell from one of Salem's grimoires. Unfortunately, she wound up tearing a hole in reality itself and kicking off a minor magical crisis. After being saved by Kakeru and Salem, they found the experience changed her, physically and spiritually. She could now perform magic, much like her boyfriend.
OOC Stuff
Anything Else:
OOC Name: Skye
Name Color FDFFFF
Number Of Stars 10
Color Of Stars Red - A variety of weapons she likes to practice with in private.