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Post by Black Fang Industries on Aug 25, 2013 0:47:25 GMT -6
The BasicsName: Kakeru Daishori Age: 22 Sex: Male Species: Human, with biomechanical implants Date Of Birth: Oct 31 Nationality: Japanese on his father's side, Italian on his mother's, raised in Italy. Hometown Rome Occupation: Black Fang Agent, Gambler Alignment: Chaotic Good Theme Song: N/A Outer StuffFace Claim: Jun Matsumoto Height: 5'11" Weight 157 lbs Hair color: Medium-dark brown, with a single blonde streak in the front-right Hair style: About shoulder length and straight, except for a slight upward and outward curve at the ends. Eye color: Naturally central heterochromic, leading to an icy blue outer iris, and a scarlet red inner iris. Skin color: A medium tone, slightly more tan than your average Japanese man. Posture: Relaxed, but with enough tension to easily snap into any stance needed for martial arts. Scars/ Tattoo’s/ Other markings: Around his wrist, ankles, neck, and down his spine are a series of markings similar to circuit paneling, in a bright scarlet color. On each bicep he has a tribal rose tattooed, stem curve forward, honoring his mother, and on his back he has a large Celtic cross tattooed. Accessories: Hanging from his belt, on the left side, are three snake-chains, holding various things; The bottom chain has magic Artifact charms, the middle chain has strange rings collected during his travels, and the top chain is strangely empty. Around his neck hangs a heavy pendant on a thin chain, Iskander's Stone, which he rarely goes without wearing. Hanging from his left ear is a small, silver-mounted onyx earring, in the shape of a wild beast's fang. The four buttons of the waistcoat are actually a four-part Artifact called the Dragon Stones, colored red, blue, green, and yellow from top to bottom, representing the four elements. In place of buttons, the sleeves of his jacket have three sets of taijitu cufflinks, while the frontmost pair are in the shape of shields. Sitting in his waistcoat pocket is an ornate gothic-styled pocketwatch, the end clipped to his belt. Around his wrists are a pair of nearly identical bracelets, one, on the right wrist, forged by Muramasa, and the other, on the left, forged by Masamune. In place of a standard zipper end, Kakeru's jeans have a hanging charm, which sticks out through a small opening designed into the top of the groin flap. On both ears are silver ear cuffs, and hanging from the collar of his shirt, in place of the buttons, are two mirrored dragon charms. Clothes: At the insistence of his aunt, Irui, Kakeru has updated his outfit again, again regaining the more formal style, but blended with casual and suiting his magical nature. The outfit is comprised of a black waistcoat and a black jacket with a fur-lined collar, matched with a burgundy short-sleeved button-up, and a decorative white tie, with a pair of patterned black jeans, with an ornate black belt, and the same pair of Zannium-plated boots, and a pair of black leather half-hand gloves.Anything Else? The individual charms on the bottom chain are as follows; The Dragon's Breath, the Rose Cross, the Sylph Feather, the Sunburst Garnet, the Wicked Moon, the Sinner's Cross, the Hunting Fang, Caesar's Blade, Apollo's Arrow, the Tauros Crest, and Augustus' Stone. In addition, he occasionally wears a hat, selected from the following, all made of fur felt and lined with Zannium fibre. Inner StuffLikes:- Fresh food from many cultures
- Vintaged alcohol
- Excuses to travel
- Studying the cultures of various countries
Dislikes:- Fast food
- Those that cause unnecessary trouble
- Most waterfowl
- Being made to travel to locales without a proper civilization
Strengths:- Good memory: Kakeru has a surprisingly good memory, and almost never forgets anything he learns.
- Rather patient: Kakeru is surprisingly patient, rarely letting his emotions get the better of him.
- Good at reading people: Kakeru can usually read a person's emotions by a mere glance at their face, and can sometimes even come close to reading what they're thinking by looking at their eyes.
- Observant: Thanks to his own skills and experience from his vocation, Kakeru is very observant, able to pick up on even slight details easily.
Weaknesses:- Prideful: Sometimes, Kakeru's prideful nature can get the better of him, causing him to always accept a challenge, no matter what it is.
- Stubborn: Because of his prideful nature, he tends to be rather stubborn, and rarely concedes defeat for anything.
- Silver tongued: Kakeru has a bit of a habit of "flexing the truth", but he refuses to admit it. In actuality, it's a defensive trait he picked up to keep himself protected from things he'd rather not know, and things he'd rather not admit he knew.
- Picky: Having experienced so much and having built a very refined palate, Kakeru is very picky about what he eats, down to small details.
Goal(s):- To find his proper place, and a true end-goal.
Habits/ Quirks:- Kakeru often mixes languages without thinking much about it.
Relationships:- Heishiro Daishori: Kakeru father, a strict martial artist who raised him as a warrior. They have a somewhat strained relationship.
- Kurotsu Kiban: Kakeru's boss and childhood friend, with whom he shares a fairly close relationship, though they bicker about work often.
- Arthur Nightroad: Kakeru's maternal uncle, and head of Black Fang's R&D. They bicker frequently, mostly because Kakeru is made to test most of the new devices.
- Irui Genso: Kakeru's paternal aunt, and head of Black Fang's fashion designs. While she absolutely adores Kakeru, he finds her clingy and annoying.
- Claudia Donovan: Kakeru's usual partner in the field, the Seeker to his Fetcher, as well as his girlfriend.
- Joshua Donovan: Another friend/coworker of Kakeru, and Claudia's older brother.
Overview: Kakeru is strongly in control of his own emotions, as well as his sense of pride. Despite his heroic deeds, he's actually a well-known gambler, referred to in some places as "The Two-Toned Devil", called such for his two-colored eyes. Not surprisingly, he's been completely banned from the city of Las Vegas, on charges of bankrupting seven casinos. As a gambler, he's infamously skilled, though he's truly infamous for a skill nobody knows about; cheating. Kakeru can find a way to cheat in any casino game, and has yet to ever be caught successfully. This has led him to earn a good fortune, which he easily keeps up with his "skills".
Since separating from the Priiiide, he's changed a good bit, becoming calmer in his actions, but more free-spirited, often playing pranks and making jokes. As well, he's much more sociable with other people, and makes every effort to portect anyone and everyone he can.
During his travels, Kakeru learned how to speak most modern languages, though he only fluently speaks English, Italian, Japanese, French, Spanish, Chinese, German, and Dutch. Intriguingly, Kakeru has a habit of peppering his speech with various languages rather randomly, and faking various accents.
Other Equipment:
- Kakeru's personal motorcycle, Lady Luck, a customized Honda Cerberus motorcycle with two saddlebags, one that carries a spritz bottle of neutralizer, a few "zap-bags," and a few of his personal Artifacts, and the other carries his necessities, such as his playing cards, his dice, and his stash of money. Lady Luck also has a built-in remote location system that, by signaling it with a certain whistle pattern, can have Lady Luck instantly locate Kakeru and automatically move to his position on it's own.
- A special, custom quartet of Tesla pistols, dubbed "All for One," each named individually after one of the Three Musketeers, including the apprentice. These pistols have a reduced effectiveness per shot than standard Teslas, but have a much higher rate of fire, and a very short charge time.
- A black cigarette lighter, much like a Zippo, but made of Zannium rather than steel, and paired with a rather plain-looking, but truly high-class kiseru pipe, and a pouch of finely-shredded tobacco to be used in the kiseru.
History
At birth, Kakeru was a fairly normal child. Average size, average weight, everything ws average, except for his eyes. His eyes bore two distnct colors, an omen of a troubled future among his father's family. His father was a Japanese yojimbo, or a freelance bodyguard, and his mother was an Italian poker dealer. They were an odd match, to say the least, but a good one. They were a very happy couple, and were absolutely ecstatic when their son was born. As the boy grew, he proved to be anything but average. At age 7, he excelled in his studies, practiced stunning acrobatics frequently, treasured each and every moment, and most of all, managed to capture a wild boar with a stick, a rock, and a vine. The boy was impressive, to say the least, but nobody knew how or why. They didn't really question it, and his parents were happy merely that their son was happy and proud.
Skipping forward about 8 years, to when the boy was 15 years of age. While in the forest practising a few sword moves his father taught him, Kakeru stumbled upon four strange looking cards, and picked them up. Immediately as he did, the cards began to speak, all at once, in four completely different voices, all saying the same thing. "To you who have awakened us, the chosen one born to bear the four as one, make the pact and call forth the Will of Gamble!" The then-young Kakeru was obviously rather shaken up, but his heart told him to do as he was told, and the words just flowed out from his mouth. "I, Kakeru Daishori, son of Heishiro Daishori and Rosa Maria Fiore, do hereby invoke the Pact of Four, and bear the Will of Gamble as it's new master." Immediately, the four cards multiplied by three, and became one with Kakeru. He could now call them forth at will, and could even summon a strange mechanical belt that could hold the cards, and allowed him to become a person called "Kamen Rider Gamble."
Over the following years, Kakeru spent much of his time travelling the world as Gamble, acting as a Field Agent for Black Fang, recovering Artifacts and keeping the Parassita under control. However, recently, events transpired that caused him to lose his powers as Gamble, as well as his partners in the Priiiide. To compensate for his loss, a new system was designed for him, ARMA, putting him back in action, and greater than ever.
OOC Stuff Anything Else: Loooooooong ass profile incoming OOC Name: Night Name Color: #8B040A Number Of Stars: 7 Color Of Stars: Rose
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Post by Black Fang Industries on Aug 25, 2013 1:36:45 GMT -6
Name: Sistema Automatico Rotazione Meccanico Armamento ( Automatic Rotation Mechanical Armament System) Type Of Hero: Kamen Rider Henshin Device: ARMA Dialer: ARMA's transformation device, a specialized touchscreen cellphone-like device, with full functionality of a similar-model smartphone, and the addition of an application labelled "Change System", which begins the transformation sequence. The entire device is coated in a diamond-weave of special alloy invented by Black Fang, known as "Zannium", which makes it practically indestructible. Because of the weave pattern, which is very difficult to produce, the Dialer is much more durable than its form suggests. As well, programmed into the Dialer is a special AI, dubbed Ai-chan, designed to act as a tutorial system and status checker, teaching him information about the abilities and keeping him informed about the status of his armor, including durability and remaining Enetron amounts. Henshin Sequence: Kakeru selects the Change System app, selecting the form to transform into, then holds the Dialer out at chest level, with the camera lens pointing out, saying "Verto" as a hologram is projected in the shape of a card, which then passes through Kakeru's entire body, forming the base undersuit with a holster on the left side of the chest for the Dialer, and once the Dialer is inserted, the armor forms as a silhouette on the hologram behind him, then flies forward and attaches to the base suit piece by piece, from the feet up, ending with the helmet. When changing between forms, the hologram card reappears, passing through ARMA and phasing away the armor, leaving the base body suit, and the change process repeats for the new armor. Forms: All forms of ARMA have armor created from a very large number of layers of Zannium, as well as a bodysuit crafted from much fewer, thinner layers, giving it a very powerful defense. In addition, the entire system is powered by a very highly refined variant of Enetron, giving the whole system an effective usage time of approximately thirty minutes, give or take between forms, before the entire suit locks down into safety mode. Some forms also make use of the mysterious power of the "G-Stones", cutoffs of a series of massive crystals of unknown origin, which Black Fang has learned to propagate. Finally, all of the suits are equipped with a self-contained life support system, comprised of a rebreather and oxygen tank, as well as air filters to cycle and purify outside air. - Form Name: ARMA Baselard (A type of dagger)
Image/ Description: Baselard Motif: Machines Color Scheme: White, Gold, Midnight Blue Fighting Style: A mix of varied weapon combat, gun-kata and long-range assault with the Tri-Drive, and hand-to-hand combat Weapons: Tri-Drive: A specialized weapon, and the signature weapon of Baselard form, which is comprised of three base parts; a pair of mirror-opposite energy carbines, and a powerful magnetic slingshot designed to turn nearly any small metal object into a projectile. The two carbines can also attach to the slingshot, both for storage purpose and to form the Tri-Drive Buster, a powerful beam railcannon. Crossfire Energy Rifle: A powerful energy rifle, which fires a cross-shaped beam that moves at an incredible speed and can redirect mid-flight. Twin High-output Beam Sabers: A pair of hilts stored in the hip armor, which, when activated, produce jagged magenta blades of searing plasma, which can also be turned into whips of plasma. Abilities: Increased strength, increased durability, increased movement speed, increased reflexes, vernier-powered boost dashes and jumps, instant stability correction through verniers. Finisher(s): Drive Rail Blast: A powerful blast of energy from the Tri-Drive Buster, which expends an entire five minutes worth of Enetron to fire, but has a very high destructive force.
- Form Name: ARMA Baselard Evolvere (Evolve)
Image/ Description: Baselard Evolvere Motif: Machines, Upgrade Color Scheme: White, Gold, Midnight Blue, Gunmetal Transformation: Baselard's dual Evolvere Shields materialize in air above ARMA, flying around randomly before attaching to Baselard's arms. Then, either immediately after, or after a period of use as shields, the Evolvere Shields split into pieces, attaching to Baselard in various places as new armor. Fighting Style: A more powerful, but less agile, version of normal Baselard's fighting style, with a greater focus on weapon combat. Weapons: Tri-Drive, Arm-mounted high-output beam sabers, Crossfire energy rifle Abilities: Further increased strength and durability, enhanced forward acceleration, enhanced stability correction, enhanced vernier boosters. Finisher(s): Full-Rush Break: A powerful tackle attack that uses five minutes worth of Enetron to hypercharge the armor and deal massive kinetic force damage to whatever is hit.
- Form Name: ARMA Baselard Mantello Fantasma (Phantom Cloak)
Image/ Description: Baselard Mantello Fantasma Motif: Machines, Illusions Color Scheme: White, Yellow-Orange, Cyan, Medium Green Transformation: Baselard's Mantello Fantasma appears in the air next to ARMA, and ARMA grabs the cloak, spinning it around himself as his armor's color shifts, and then dons the Mantello, with the standard weapons Digistructing out and being replaced by the Rapid Spiral. Fighting Style: Similar to standard Baselard, but with more focus on movement and a singular firearm, and no gun-kata. Weapons: Rapid Spiral: A modified version of the standard-issue Digistruct assault rifle called the "Spiral Rifle", redesigned to include a magnetically-based firing system, which makes it fire silently, and an enhanced targeting system. Abilities: Equal abilities to Baselard, with slightly weaker defense, and a special cloaking system allowing the user to disguise his visual, audial, and thermal presence. Finisher(s): Chameleon Spiral Shoot: A barrage of shots from every direction, all from seemingly nowhere, thanks to the cloaking system. Uses approximately 2.5 minutes worth of Enetron for the attack.
- Form Name: ARMA Baselard Pesante (Heavy)
Image/ Description: Baselard Pesante Motif: Machines, Heavy Armor, Heavy Cannons Color Scheme: White, Yellow-Orange, Cyan, Navy Transformation: Heavy armor forms onto Baselard, shifting the original armor's color and adding the powerful Pesante Cannon. Fighting Style: Very little movement, instead focused on cannonfire and swinging the firearms at melee weapons if the enemy draws too near. Weapons: Pesante Cannon: A powerful single-hand cannon, which can have dual bayonets attached on the end. Pesante Skypiercer: A massive cannon which can replace both the Pesante Cannon and the Tri-Drive, which can fire an energy blast powerful enough to pierce through and destroy a mountain. Abilities: Heavy cannonry, powerful defense. Finisher(s): Skypiercer Burst: An immense blast from the Pesante Skypiercer, which can level a mountain in a single blast.
- Form Name: ARMA Baselard Buster
Image/ Description: Baselard Buster Motif: Machines, Cannonry Color Scheme: Brown, Black, Gray, Yellow-Orange Fighting Style: Gun-kata with the Buster Shot. Weapons: Buster Shot: A powerful dual-barreled energy rifle/cannon with a sturdy body frame. It fires two shots which spiral around each other in flight. Abilities: Cannonry and moderate mobility. Finisher(s): Buster Burst: A charged shot from the Buster Shot that spirals like a drill and pierces through the foe.
- Form Name: ARMA Baselard Verde (Green)
Image/ Description: Baselard Verde Motif: Machines, Nature Color Scheme: Green, White, Yellow-Orange, Gray Fighting Style: Martial arts melee with the Verdant Knuckles and shots from the Blade Liner Weapons: Verdant Knuckles: A pair of large attachments on Baselard Verde's arms, derived in design from the Tri-Drive, but modified to expel burts of energy from the silver discs on the short end for punches, and beams of energy from the muzzles on the long end. Blade Liner: A beam cannon that fires energy beams in the shape of a blade, firing continuously from the emitters in the muzzle. Twin Buzzers: A pair of handheld submachine guns that are holstered on the calves, and fire quite rapidly. Abilities: Energy bursts and beams. Finisher(s): Verdant Twin Barrage: A flurry of strikes with the Verdant Knuckles, which creates an afterimage of the foes body from energy as the enemy is sent flying and/or shattered.
- Form Name: ARMA Baselard Verde Evolvere
Image/ Description: Baselard Verde Evolvere Motif: Machines, Nature Color Scheme: Green, White, Yellow-Orange, Gray Fighting Style: Fierce slashing combat with the sword and shield Weapons: Verdant Blade: A large longsword with a green G-Stone blade, and a crossguard of blue G-Stone blades.
Strike Blocker: A buckler shield on the off hand, with a pair of short spikes on the front.
Verdant Kickers: Bladed claws attached to the feet. Abilities: Energy bursts and beams. Finisher(s): Verdant Flash: A single swift slash, cleaving the foe in twain. - Form Name: ARMA Baselard Rosa (Rose)
Image/ Description: Baselard Rosa Motif: Machines, Roses Color Scheme: White, Rose, Gray Fighting Style: Swordplay with a katana. Weapons: Rosa Katana: A rather simple katana with a rose-colored spine. Abilities: Standard Baselard abilities. Finisher(s): Rose-Colored Slashes: A cleverly-named series of slashes that leaves the afterimage of a rose.
- Form Name: ARMA Baselard Rosa Evolvere
Image/ Description: Baselard Rosa Evolvere Motif: Machines, Roses Color Scheme: White, Rose, Burgundy, Gray Fighting Style: Fairly straightforward melee using the equipped weapons. Weapons: Strike Guards: A pair of specially-designed shields attached to the arms, used for powerful melee strikes. Rosebud: A jousting lance with a pair of verniers attached, creating a powerful thrust attack. Abilities: Increased acrobatic ability Finisher(s): Blooming Rose: A charged thrust with the Rosebud, leaving an afterimage of rose petals in its wake, and the image of a blooming rose upon impact.
- Form Name: ARMA Baselard Scarlotto (Scarlet)
Image/ Description: Baselard Scarlotto Motif: Machines, Fire Color Scheme: Scarlet, Burgundy, White, Gray Transformation: Baselard's armor starts to visibly heat up, turning more and more red until a burst of flame erupts out in every direction, and Scarlotto is formed. Fighting Style: A much more direct hand-to-hand martial art with more fierce strikes and sharp movements. Weapons: None aside from the Digistruct system Abilities: Increased physical strength, increased endurance, increased speed, creation of fire through various ports on the body Finisher(s): Blazing Drop: An axe kick from on high, coated with flames
- Form Name: ARMA Baselard Scarlotto Evolvere
Image/ Description: Baselard Scarlotto Evolvere Motif: Machines, Fire Color Scheme: Scarlet, Burgundy, White, Gray Fighting Style: A very long-distance style, based on sniping and adding in fire-elemental shots. Weapons: Ignition Rifle: A one-handed rifle designed to fire concentrated flame energy in spiraling shots, in rapid succession. Blaze Line: An extremely powerful sniper cannon attached to the back of the waist, which unfolds to the side of the user, requires both hands to use, and can throw the user completely off-balance, making it very risky to use for repeated shots. Abilities: Fire-charged bullets. Finisher(s): Blazing Spiral Line: A fierce spiraling shot from the Blaze Line, which inflames anything struck by the shot, incinerating it to ash.
- Form Name: ARMA Baselard Cremisi (Crimson)
Image/ Description: Baselard Cremisi Motif: Machines, Fire Color Scheme: Crimson, Black, Gunmetal, Emerald Green Fighting Style: Chinese and Japanese kenpo mixed with blazing fire Weapons: Fists and feet and flames Abilities: Flame production through various ports and verniers Finisher(s): Blazing Strike: A powerful forward punch, cloaked in searing flames.
- Form Name: ARMA Baselard Cremisi Evolvere
Image/ Description: Baselard Cremisi Evolvere Motif: Armor, Varied weapons, Machines, Fire Color Scheme: Crimson, Black, Gunmetal, Emerald Green Fighting Style: A more powerful version of the standard Cremisi Weapons: See above Abilities: See above Finisher(s): Blazing Spiral Meteor: A powerful Rider Kick, which draws immense power from the spiral motion as ARMA flies towards the foe, engulfed in roaring flame.
- Form Name: ARMA Baselard Azurro (Azure)
Image/ Description: Baselard Azurro Motif: Machines, Water Color Scheme: Azure, Navy, Gray Fighting Style: The same as standard Baselard, but more suited for underwater combat Weapons: Tri-Drive: Modified to function underwater. Aqua Bolters: A pair of pistols designed to work underwater. Cross Bolter: A rifle that fires cross-shaped blots of energy that soar through water. Abilities: Three-dimensional underwater movement using the verniers, remodeled for aquatic motion, aquatic respiration Finisher(s): Oceanic Drive: A powerful Rider Punch propelled by the aqua verniers.
- Form Name: ARMA Baselard Azzurro Evolvere
Image/ Description: Baselard Azurro Evolvere Motif: Machines, Water Color Scheme: Azure, Navy, Gray, Emerald Green Fighting Style: See above Weapons: Tri-Drive Aqua Bolters Cross Bolter Aqua Saber: A special arm-mounted beam saber designed for underwater combat. Tidesplitter: A large beam cannon designed for underwater use, which can also mount the Tri-Drive to make a much more powerful shot. Abilities: See above Finisher(s): Oceanic Burst: An immense shot from the Tidesplitter with the Tri-Drive mounted, releasing an immense burst of energy.
- Form Name: ARMA Baselard Oscuro (Dark)
Image/ Description: Baselard Nero Motif: Machines, Shadows Color Scheme: Black, Gray, Emerald Green Fighting Style: A blend of dual-sword combat and powerful claw attacks Weapons: Emerald Claw: A powerful, handheld claw weapon designed to clutch and crush foes. Twin Shadow Fangs: A pair of single-edged longswords designed to be easy to use. Abilities: Shadow travel, cloaking, shadow manipulation Finisher(s): Shadow's Descent: An attack using the Emerald Claw cloaked in spiraling shadows, dragging the foe into the darkness upon impact.
- Form Name: ARMA Baselard Bestia Nero (Black Beast)
Image/ Description: Baselard Bestia Nero Motif: Machines, Beasts Color Scheme: Chrome Red, Matte Black, Chrome Purple Fighting Style: Wild combat, like that of a beast Weapons: Fang Shots: A pair of weapons designed for wild use, each comprised of two small machineguns and a sword blade. Abilities: Further enhanced strength and reflexes. Finisher(s): Beast's Divide: A piercing strike with the blades of both Fang Shots, thrusting them into the foe, then loosing a flurry of bullets.
- Form Name: ARMA Baselard Bestia Sangue (Blood Beast)
Image/ Description: Baselard Bestia Sangue Motif: Machines, Beasts, Blood Color Scheme: Chrome Burgundy, Black, Gold Fighting Style: See above Weapons: Beast Claw: A large claw-like device comprised of multiple sharp blades, mounted on the right arm. It can be removed to use the Short Fang. Short Fang: A curved shortsword designed to rend flesh. Abilities: See above Finisher(s): Beast's Flash: A charging slash with the Beast Claw, rending the foe in twain with a shattering force.
- Form Name: ARMA Baselard Ordigni (Ordinance)
Image/ Description: Baselard Ordigni Motif: Machines, Heavy Ordinance Color Scheme: Brown, Black, Gray Fighting Style: Kicks and cannonfire Weapons: Twin Busters: A pair of large shoulder-mounted cannons, which can alter angle and position on the mounts to fire in nearly any direction. Abilities: Advanced tracking Finisher(s): Bunker Buster: A charged blast from both of the Twin Busters
- Form Name: ARMA Baselard Mezzanotte (Midnight)
Image/ Description: Baselard Mezzanotte Motif: Machines, Midnight, Knight Color Scheme: Black, Gray, Purple, Teal Fighting Style: The traditional fencing style of Kakeru's family on his mother's side, mixed with some mild gun-kata when the Moonlight Edge is in Rifle Mode. Weapons: Moonlight Edge: A special sword designed for Mezzanotte, which uses lunar energy to increase the cutting power and produce projectile energy blades. The edges of the blade can also rotate, with the handle and fingerguard adjusting to turn the sword into a rifle. Lunabuckler: A special buckler shield that can produce a protective hologram of the moon that can deflect energy attacks. As well, three of the six segments can fold back, turning into thrusters, while the other three unfold into claws, and the Lunabuckler becomes a grappling claw that can be fired off, attached to a Zannium cable. Abilities: Increased capabilities when used at night, ability to cloak in shadows, ability to absorb light to create darkness and produce energy, ability to absorb moonlight like a solar panel absorbs sunlight, user's eyes become quite photosensitive after use, not suggested to be used during the day Finisher(s): Blue Moon Pierce: The Lunabuckler opens into the grappling slaw, and projects an hologram of a full blue moon, launching at the foe and producing an overwhelming current of G-Stone energy, immobilizing the foe, and ARMA dashes forward, propelled by the verniers and the retraction of the cable, thrusting the Moonlight Edge into the foe, shifting into Rifle Mode, and firing an overcharged shot of G-Stone energy.
- Form Name: ARMA Baselard Cavaliere di Fiamma (Knight of Flame)
Image/ Description: Baselard Cavaliere di Fiamma Motif: Machines, Knight, Fire Color Scheme: Red, White, Gold Fighting Style: Greatsword combat, or dual longsword combat Weapons: Tizona: A pair of single-edged longswords designed to combine into a single greatsword, named after the sword of the legendary El Cid. Fiamma Pistola: A pair of pistols designed to fire compressed fire energy. Abilities: Fire production through the foot blades and through Tizona Finisher(s): Fire Crash: A sweeping slash with Tizona, coated in flames,
- Form Name: ARMA Baselard Incendio dell'Anima (Soul Fire)
Image/ Description: Baselard Incendio dell'Anima Motif: Machines, Souls, Fire Color Scheme: Blue, Black, Gold, Silver Fighting Style: Martial arts infused with soulfire Weapons: Soulfire: More of a special trait than a weapon, soulfire is a flame that burns life energy as fuel, being ignited by a spark from the user and burning away at any living being struck by the flame until its life is extinguished. However, the more it's used, the more danger the user is in of depleting their own life energy. Abilities: Creation of soulfire, levitation Finisher(s): Anima Spiral: A Rider Punch infused with soulfire, burning away the foe's life in an instant.
- Form Name: ARMA Baselard Croce d'Argento (Silver Cross)
Image/ Description:Baselard Croce d'Argento Motif: Machines, Cross, Knight Color Scheme: Silver, Blue Fighting Style: Acrobatic swordsmanship Weapons: Argent Blade: An arm-mounted sword cloaked in shimmering blue energy, which can fire the energy off in projectile waves. Argent Cross: A cross-shaped shield which can produce a protective field of shimmering blue energy in a circle in front of ARMA. Abilities: Levitation Finisher(s): Argent Salvation: A wave of shimmering blue energy fired from the Argent Cross, and supplemented by a second fired from the Argent Blade.
- Form Name: ARMA Baselard Angelo (Angel)
Image/ Description: Baselard Angelo Motif: Machines, Angel Color Scheme: White, Gold, Midnight Blue Fighting Style: Gunfire from on high, and quick swordplay when backed into a corner. Weapons: Holy Calibur: A powerful sniper rifle weapon, which fires piercing shots of pure energy. Lord's Will: A large handgun that fires energy shots nearly identical to the Holy Calibur. Heaven Saber: A simple saber, used only in emergencies. Abilities: Rapid flight Finisher(s): Judgement: Baselard Angelo fires both guns straight to the heavens, causing a rain of energy beams to fall from the sky upon the foe.
- Form Name: ARMA Baselard Demonio (Demon)
Image/ Description: Baselard Demonio Motif: Machines, Demon Color Scheme: White, Gold, Black, Red Fighting Style: Fierce fisticuffs. Weapons: Strike Blockers: A pair of arm-mounted shields, designed to both defend from attacks, and to maximize impact from punches. Abilities: Increased melee strength and flight speed Finisher(s): Demonbane Strike: A powerful blast of energy from the Tri-Drive Buster, which expends an entire five minutes worth of Enetron to fire, but has a very high destructive force.
- Form Name: ARMA Baselard Rischio (Risk/Hazard)
Image/ Description: Baselard Rischio Motif: Machines, Danger, Sound, Heavy Metal Color Scheme: Burgundy, Navy, Black, Gold Fighting Style: A wild blend of kicks and lashes with the Risky Strikers Weapons: Risky Strikers: A pair of long, bladed whips, designed with bladed segments going up the length, giving them a wicked shredding power. When mounted on Rischio's waist, the Risky Strikers can be freely controlled like limbs. Risky Sounders: Baselard's verniers have been almost entirely replaced on Rischio, instead having a series of "electromagnetic Sound Wave Amplifiers", specially-designed speakers that loose a sound frequency that can cause serious damage to anything hit directly. Abilities: Control of the Risky Strikers, destructive sound waves from the Risky Sounders. Finisher(s): Heavy Metal Rampage: A terrifying finisher, with all of the Risky Sounders blasting out at once, playing a strong heavy metal song at deafening volumes, sending out insane amounts of destructive sound waves.
- Form Name: ARMA Baselard Inferno (Hell/Hellfire)
Image/ Description: Baselard Inferno Motif: Machines, Hell, Hellfire Color Scheme: Crimson, Black, Gold, Emerald Green Fighting Style: A fierce dual-sword style that makes full use of the curved blades. Weapons: Hades Fangs: Twin curved swords, carved from G-Stone, that give off a hellish energy that chills anyone cut by them down to the bone. As the blades taste more blood, they seem to grow more wicked, gaining ever more destructive power. Hades Jumpers: A pair of large jump boosters attached to Baselard Inferno's lower back, which are attached to pair of swiveling mounts, allowing them to be freely redirected, and even pointed forward as flamethrowers. The flames from the Hades Jumpers are an eerie shade of green. Abilities: Creation of wicked "hellfire" from the Hades Fangs and Hades Jumpers, increase in abilities as more foes are defeated, slowly makes the user more and more obsessed with death Finisher(s): Hellfire Cross: A wicked slash with the Hades Fangs in an X pattern, leaving a trail of green hellfire that eats away at the foe's sanity and life until there's nothing left.
- Form Name: ARMA Baselard Radioattivo (Radioactive)
Image/ Description: Baselard Radioattivo Motif: Machines, Radiation Color Scheme: White, Blue, Black, Green Fighting Style: Gun-kata with the Nukazookas Weapons: Nukazookas: A pair of medium-sized energy cannons, held in his hands, that fire charge nuclear energy projectiles, and have G-Stone blades charged with nuclear radiation. Abilities: Radioactive attacks, effective time limit of five minutes (Due to said radioactive attacks) Finisher(s): Meteor Meltdown: An unnatural blast from both Nukazookas, which, upon destroying the foe, leaves behind an eerie green glow on whatever was behind them, in the silhouette of the target. If the target survives the blast, there is a 98.963% chance that the target develops some form of inoperable cancer, and a 33.333% chance that they develop "supercancer", an advanced form of cancer infecting no less than four parts of the body.
- Form Name: ARMA Alterazione (Alteration)
Image/ Description: Alterazione Motif: Machines, Multiple Equipment Sets Color Scheme: White, Black, Gray, Hunter Green (Gunner Pack), Blue (Skydancer Pack), Red (Blade Pack) Fighting Style: Variable, between rifle fire (Standard and Skydancer Pack), heavy gunfire (Gunner Pack), or quick swordsmanship (Blade Pack) Weapons: Strike Rifle: A fairly simple energy rifle that fires beams of compressed energy. Gunner Pack: A set of equipment based on gunfire, with a large beam cannon, and a beam gatling gun mounted on the attached shoulder armor. Skydancer Pack: A set of equipment based on aerial motion, with two vernier thrusters on the calves, and lateral motion thrusters on the back. Blade Pack: A set of equipment based on slashing melee combat, with a pair of Zannium sabers sheathed on the back, and a pair of high-output beam sabers stored on the attached shoulder armor. Abilities: Strike Pack switching, levitation, heavy gunfire (Gunner Pack), high-speed flight (Skydancer Pack), enhanced sword combat (Blade Pack) Finisher(s): Skydance Assault: A set of quick slashes, followed by rapid fire from the gatling gun, then a strong Rider Kick.
- Form Name: ARMA Ashe
Image/ Description: Ashe Motif: Machines, Knight, Sealed Color Scheme: Navy, Red, Orange, Yellow, Gray, White Fighting Style: Knightly slashing attacks, and beam fire from the Ashe Cannon Weapons: Ashe Blade: Ashe's main weapon, a Zannium longsword sheathed in the shield on his left arm. Ashe Cannon: A large beam cannon attached to Ashe's right arm, which folds back when not in use. Abilities: Increased offense, increased movement Finisher(s): Ashen Divide: Ashe cleaves through the foe in a single powerful slash.
- Form Name: ARMA Bestia (Beast)
Image/ Description: Bestia Motif: Machines, Beasts Color Scheme: Red, Green, Silver, Sapphire Blue Fighting Style: A wild, bestial style of movement, exploiting the opposable nature of the feet to hang upside-down and sideways while swinging the Crooked Claw in a very wicked manner Weapons: Crooked Claw: A large scythe carved from blue G-Stone. The scythe blade can fold down, turning the weapon into a dual-sided battleaxe. Abilities: Opposable feet/toes, causes the user to act rather animalistic/bestial Finisher(s): Wild Reaper: Bestia leaps around randomly, then clings to something above the target, swinging down and cleaving the foe in half with the Crooked Claw from below.
- Form Name: ARMA Brigante (Brigand)
Image/ Description: Brigante Motif: Machines, Brigand Color Scheme: Black, Green, Red Fighting Style: Very crude, like a brigand Weapons: Brigaxe: A large, single-edged axe with a bright green G-Stone blade. When not in use, it is mounted on the right shoulder. Crook Kama: A sharp sickle with a long handle. When not in use, it is mounted on the left shoulder. Bandit Shot: A fairly simple shotgun. When not in use, it is mounted on the right shoulder fin. Thief Hook: A hook on a reeled wire, which is launched from a pistol-like base. When not in use, it is mounted on the left shoulder fin. Robber Repeaters: A pair of automatic pistols. When not in use, they're mounted on the hip armor. Thug Ripper: An arm-mounted weapon comprised of a small smokescreen maker with three blades sticking out, similar in shape to shark teeth. Abilities: Multitude of weapons, user becomes more ruthless when in use Finisher(s): Crime and Punishment: A crushing blow with the Brigaxe, shattering whatever is stricken.
- Form Name: ARMA Brillante Pugno (Brilliant Fist)
Image/ Description: Brillante Pugno Motif: Machines, Martial Arts Color Scheme: White, Blue, Green Fighting Style: Pure unarmed martial arts Weapons: Fists, feet, and energy emissions Abilities: Powered and empowered by strong emotions of valor due to the green G-Stones mounted throughout the armor Finisher(s): Brilliant Fury: A flurry of kicks and punches, fueled by pure, strong emotion, leaving trails of green energy in their wake.
- Form Name: ARMA Croce Pistolo (Cross Gun)
Image/ Description: Croce Pistolo Motif: Machines, Cross, Firearms Color Scheme: Grey, Black, Green Fighting Style: Heavy firepower and knife combat Weapons: Cross Buster: Croce Pistolo's main weapon, a large dual-bazooka in the shape of a cross. The two barrels can split into two separate bazookas, but are normally wielded as one, mounted on the right arm. Croce Mantello: The mantle worn by Croce Pistolo, which emits an electromagnetic signal that disrupts radar, sonar, and tracking systems, and can deflect low-velocity projectiles. Twin knives: A pair of combat knives made of Zannium. Twin beam sabers: A pair of beam sabers. Abilities: Increased strength and durability, slightly reduced mobility Finisher(s): Cross Blaster: A barrage of repeated shots from the Croce Buster, causing a large series of explosions.
- Form Name: ARMA Croce Aumento Armi (Cross Arms Increase)
Image/ Description: Croce Armi Esplosione Motif: Machines, Cross, Firearms Color Scheme: Gray, Black Fighting Style: Heavy firepower Weapons: Cross Blocker: A modified version of the Cross Buster, with a large shield mounted onto it, now mounted on the left shoulder. Cross Bunker: A large, double-barreled energy cannon mounted on the right shoulder, connected to an energy supply of the back. Twin Crossers: A pair of energy rifles much like the Crossfire rifle used by Baselard, which fire smaller beams. Twin Buskers: A pair of repeater pistols designed similarly to Desert Eagles, with silver slides and black handles. Abilities: Further increased strength and durability Finisher(s): Cross Burst Bomber: A blast with the Cross Blocker, Cross Bunker, and both Twin Crossers, leaving a large crater in the ground in the shape of a cross.
- Form Name: ARMA Croce Armi Esplosione (Cross Explosion Arms)
Image/ Description: Croce Aumento Armi Motif: Machines, Cross, Firepower Color Scheme: White, Gray, Black, Green Fighting Style: Unrelenting firepower Weapons: Cross Buster Croce Mantello Crossfire Guard: The first of the dual shields on Croce Armi Esplosione's right shoulder, positioned to the front, which has twin energy cannons on the underside, which are revealed by the shield flipping up and sliding sideways over the arm. Crossrain Guard: The second of the of the dual shields on Croce Armi Esplosione's right shoulder, positioned to the back, which has a series of missile pods on the underside, which are revealed by flipping up, out to the side, and rotating the shield so that the underside is forward. Crossline Cannon: A large cannon, similar to that of a tank, mounted behind Croce Armi Esplosione's right shoulder, pointed upward. To fire at foes, the cannon tilts forward, resting on the shoulder. Crosswing Launchers: A pair of long-distance grenade launchers mounted behind Croce Armi Esplosione's left shoulder, which flips up over the shoulder to fire. Abilities: Firepower out the arse Finisher(s): Cross Blast Fallout: A storm of explosive fires from all of Croce Armi Esplosione's weapons, creating a massive blast zone littered with craters, all combined in the shape of a cross.
- Form Name: ARMA Croce Colpo Grande (Cross Great Shot)
Image/ Description: Croce Colpo Grande Motif: Machines, Cross, Firepower Color Scheme: Gray, Black Fighting Style: Heavy firepower Weapons: Heavy Cross: A large beam cannon with an advanced targeting system. The beams fired can curve mid-flight to correct the aim on the target. Heavy Twins: A pair of heavy cannons mounted on the back of Croce Colpo Grande as part of the flight pack. The cannons can be used for either upward fire, useful for anti-air or dogfight firing, or tilted forward for forward firing. Heavy Quad: Two pairs of cannons mounted on the sides of the flight pack, with the same function and mobility as the Heavy Twins. Abilities: Flight, firepower Finisher(s): Great Grande Shot: A charged shot with all of Croce Colpo Grande's cannons, leaving a medium-sized circular crater. This finisher can also be used in aerial combat, creating a large spherical explosion.
- Form Name: ARMA Croce Bufera (Cross Squall)
Image/ Description: Croce Bufera Motif: Machines, Cross, Missiles Color Scheme: Navy, Black Fighting Style: A steady rain of missiles. Weapons: Squall Burst System: A specialized weapon, and the signature weapon of Crose Bufera, comprised of a shoulder-mounted missile pod on the left shoulder, an arm-mounted missile pod on the left arm, and a large missile launcher carried in the right hand, which can be used as a blunt force weapon if needed. Squall Chain: A secondary weapon stored on the left hip, being a small submachinegun. High-output Beam Sabers: A hilt stored on the right hip armor, which, when activated, produces a jagged magenta blade of searing plasma. Abilities: Increased defense Finisher(s): Downpour of Dread: A rain of missiles fired form the Squall Burst System, raining explosive destruction down on the foe(s).
- Form Name: ARMA Croce d'Oro (Golden Cross)
Image/ Description: Croce d'Oro Motif: Machines, Cross, Gold Color Scheme: Gold, Black, Gray, Green Fighting Style: A hearty mix of gunplay and brawling Weapons: Cross Buster mounted on the right shoulder Croce Mantello Spiral Cross: A weapon referred to at Black Fang as an "impact drill", the Spiral Cross is a powerful melee weapon attached to Croce d'Oro's left arm, normally hidden beneath the Croce Mantello. Cross Spreader: A shotgun holstered on Croce d'Oro's right calf. Fairly standard. Abilities: Increased melee capabilities, increased mobility Finisher(s): Spiral Cross Impact: A Rider Punch using the Spiral Cross, empowered by the thrusters on Croce d'Oro's back and legs.
- Form Name: ARMA Croce Cremisi (Crimson Cross)
Image/ Description: Croce Cremisi Motif: Machines, Cross, Jousting Color Scheme: Crimson, Black, Gray Fighting Style: Jousting Weapons: Piercing Cross: A specialized jousting lance designed to spin like a drill, increasing the piercing power. Abilities: Enhanced forward motion, enhanced defense, enhanced lateral motion Finisher(s): Rocket Impact: A powerful Rider Thrust, enhanced by the thrusters to create an immense impact.
- Form Name: ARMA Croce Azurro (Azure Cross)
Image/ Description: Croce Azurro Motif: Machines, Cross, Quad-armed Color Scheme: Azure, Navy, Black, Magenta Fighting Style: Multi-armed grappling and multi-weapon combat Weapons: Juro Masamune: A katana forged by the eternal smith, Masamune, the blade's name meaning "Ten Wolves", this sword has a remarkable cutting edge that will only cut that which bears evil in its heart. Sheathed as a tachi on Croce Azurro's left hip. Double Fangs: A pair of single-edged longswords sheathed on Croce Azurro's back, designated to be used by the secondary arms. Crashing Blade: A large, single-edged greatsword, designed to be easy to use. Twin Blisters: A fairly simple pair of handguns. When not in use, they mount on the sheathes for the Double Fangs. Double Cluster: A pair of cluster-missile pods, one in each spaulder. Abilities: Four. Arms. Finisher(s): Juggling Breaker: Croce Azurro grabs the foe, and startles juggling them, before smashing them into the ground. The more foes there are, the more damage is done.
- Form Name: ARMA Croce Nero (Black Cross)
Image/ Description: Croce Nero Motif: Machines, Cross, Salvo Color Scheme: Black, Gray Fighting Style: Sheer unrelenting firepower Weapons: Cross Chainer: A large gatling gun attached to Croce Nero's right arm. Cross Rainstorm: A set of mirrored twin missile pods on the left shoulder. The rear podset flips up to fire. Cross Liner: A large grenade launcher on the right side of the back, over the shoulder. Burst Shot: A simple shotgun held in the left hand. Quadro Cross: A pair of dual cannons attached to the thighs. Firework Cross: A large cluster missile pod attached to the left side of the back, over the shoulder. Abilities: Repeated firepower Finisher(s): Cross Big Bang: A salvo of bullets and missiles, leaving a vertical indentation of a cross in the direct line of fire.
- Form Name: ARMA Croce Bianco (White Cross)
Image/ Description: Croce Bianco Motif: Machines, Cross Color Scheme: White, Gold, Blue Fighting Style: Fencing, both standard and Florentine, as well as gun-kata Weapons: Fang Saber: A single-edged longsword wielded as a saber, sheathed on the left hip Bianc Claw: A combat knife wielded in tandem with the Fang Saber. Stored on the right spaulder. Beam Saber: A standard high-output beam saber. Stored on the right hip. Guardian Shooters: A pair of specialized pistols designed with armored shields on the outer sides, enabling an easy blend of offense and defense. Holstered on the calves. Sapphire Edge: A set of thin G-Stone blades, hued a deep sapphire blue, attached to the underside of either forearm and to each knee, increasing melee damage done with arm chops, forearm guards, and knee strikes. Abilities: Increased defense, increased endurance, increased agility Finisher(s): Fiore Stance 13; White Rose Waltz: A very ornate and elegant fencing technique, composed of a set of dance-like steps and quick, elegant thrusts and slashes in Florentine style, the strikes and steps both in the pattern of a rose.
- Mecha Name: Cielo Wing
Type Of Mecha: Supplementary Machine Image/ Description: Cielo Wing Motif: Machines, Cross, Sky, Support Abilities: Flight, gunfire, bladed wings
- Form Name: ARMA Croce Bianco Cielo (White Sky Cross)
Image/ Description: Croce Bianco Cielo Motif: Machines, Cross, Sky Color Scheme: White, Blue, Gold, Gray Fighting Style: See above Weapons:Fang Saber Bianc Claw Beam Saber Guardian Shooters Sapphire Edge Sapphire Wing: A pair of sapphire-hued G-Stone wings, which are razor-sharp and can cleave through stone Ciel Cannon: A pair of large anti-air and anti-personnel cannons attached to the Cielo Wing, which can freely adjust direction. Abilities: Increased defense, increased endurance, increased agility, flight Finisher(s): Fiore Stance 9x; Rosevine Strike, Aerial Version: A spiraling divebomb thrust with the Fang Saber, piercing through most any foe.
- Form Name: ARMA Croce Verdeggiante (Verdant Cross)
Image/ Description: Croce Verdeggiante Motif: Machines, Cross, Nature Color Scheme: Green, Red, Gray, Navy Fighting Style: Gunfire and claw attacks Weapons: Spiral Rain: An arm-mounted gatling gun that fires concentrated "pellets" of energy. Cross Buster: Divided and mounted on the back, firing over the shoulders. Slash Spreader: A specialized shotgun with a blade positioned underneath the barrels. Cross Claw: A large device on Croce Verdeggiante's left arm, similar in shape and function to a shield, with four large bladed claws, which can slice through foes or grip them like a devilish vice. Abilities: Enhanced defense, enhanced offense, enhanced forward mobility Finisher(s): Verdant Crush: A crushing Rider Slash with the Cross Claw, grasping and lifting the foe with the claws before squeezing them together, crushing nearly any armor and slicing through nearly anything else.
- Form Name: ARMA Croce Deserto (Desert Cross)
Image/ Description: Croce Deserto Motif: Machines, Cross, Desert Color Scheme: Beige, Brown, Gray Fighting Style: Assault combat using the Cross Ringer Weapons: Cross Ringer: A long, powerful gatling gun that fires with such speed and force that it leaves an afterimage of a ring. Desert Rain: A paired set of missile pods, optimized for desert use. Abilities: Function and capabilities optimized for desert combat Finisher(s): Desert Storm: An enhanced chain of shots that fire at such speeds that they leave a spiraling afterimage.
- Form Name: ARMA Croce Desolato (Desolate Cross)
Image/ Description: Croce Desolato Motif: Machines, Cross, Desolation, Ruin Color Scheme: Rusty Red, Tarnished Blue, Faded Gray Fighting Style: Wild West-style gunslinging Weapons: Desolate Dual: A pair of revolvers that fire explosive rounds Abilities: Increased offense, decreased defense, increased mobility, capabilities increase as situation becomes more desperate Finisher(s): Twelve Ring Burst: A series of twelve shots, emptying the chambers of the Desolate Dual and leaving a large ring-shaped cloud of smoke.
- Form Name: ARMA Croce Cecchino (Cross Sniper)
Image/ Description: Croce Cecchino Motif: Machines, Cross, Sniping Color Scheme: Brown and Green Camo, Gray Fighting Style: Sniping Weapons: Cross Penetrator: A powerful sniper rifle, designed to maximize piercing power and range. Crossfire Triad: A set of three back-mounted sniper cannons, which flip forward to fire. Tooth and Nail: Croce Cecchino's sidearms, a simple repeater pistol and combat knife, mounted on the calves. Abilities: Enhanced firearm accuracy, enhanced stealth capability Finisher(s): Four-Point Strike: A long-range shot from all four of the sniping weapons, all striking at the exact same point.
- Form Name: ARMA Croce Guerriero (Cross Warrior)
Image/ Description: Croce Geurriero Motif: Machines, Cross, Warfare Color Scheme: White, Gray, Blue Fighting Style: Use of various weapons in a very militaristic style Weapons: Cross Slasher: A large single-edged greatsword with a shimmering silver blade. Cross Buster: Mounted on the waist when not in use Cross Choppers: A pair of combat knives stored on the shins. Cross Knuckles: A pair of knuckle dusters stored inside the forearm armor. Abilities: Enhance mobility, enhanced durability Finisher(s): Cross Drop: A Rider Slash from on high, dropping down on the foe with meteoric force.
- Form Name: ARMA Croce Lancia (Cross Lance)
Image/ Description: Croce Lancia Motif: Machines, Cross, Knight Color Scheme: Black, White, Gray Fighting Style: Polearm combat Weapons: Cross Pole: A specialized polearm with a jousting lance-like "blade" one one end, accompanied by a pair of thrusters, and an axe blade on the other. Double Blocker: A pair of large shields mounted on the left shoulder, adding a remarkable defense. Abilities: Enhanced defense, enhanced offense, enhanced mobility, enhanced aerial motion Finisher(s): Driving Boost: A high-powered Rider Thrust enhanced by the various large thrusters.
- Form Name: ARMA Croce Aqua (Water Cross)
Image/ Description: Croce Aqua Motif: Machines, Cross, Underwater Color Scheme: Gray, Black, Navy Fighting Style: Simple gunplay and knife fighting Weapons: Cross Torpor: A specialized rifle, designed to fire small bullets that function like torpedoes. Useless out of water. Aqua Edge: A small combat knife made out of navy blue Zannium. Abilities: Enhanced aquatic locomotion, increased underwater active time Finisher(s): Aquatic Cross Ringer: Croce Aqua "swims" in circles around the foe, repeatedly firing at them with the Cross Torpor, each bullet exploding upon impact.
- Form Name: ARMA Croce Armatura (Armor Cross)
Image/ Description: Croce Armatura Motif: Machines, Cross, Tank, Armor Color Scheme: White, Gray Fighting Style: Pure overwhelming firepower Weapons: Cross Blasters: A pair of large energy cannons mounted behind the shoulders. Cross Linebarrels: A pair of long cannons mounted on the arms. Cross Chainers: A set of four small machine guns, with two mounted on the arms and two mounted on the shoulders. The shoulder-mounted guns have blades attached, though they're more decorative than useful. Abilities: Rolling, gunfire Finisher(s): Cross Blitzkrieg: Croce Armatura rolls forth, guns blazing, firing in a deadly arc and raining hell down upon the foe(s).
- Form Name: ARMA Croce Devastazione (Devastation Cross)
Image/ Description: Croce Devastazione Motif: Machines, Cross, Heavy Artillery, High Explosives, Devastation Color Scheme: Gray, Black Fighting Style: Heavy artillery blasts Weapons: Devastation Buster: A pair of large beam cannons mounted on the shoulders. Devastation Rain: An assortment of missile pods arranged all around the body. Devastation Liners: A set of four large missiles, paired in twos on the underside of either arm. Replacements can be Digistructed in. Devastation Drive: A modification of the Tri-Drive, removing the secondary beam rifles and adding a large blade attached to the barrel. Mounted on the left arm Abilities: Highly enhanced offense and defense, enhanced stability, legs locked in position, limited mobility based on caterpillar treads Finisher(s): Devastation Squall: A full assault with all of Croce Devastazione's weapons, leaving a gigantic cross-shaped crater.
- Form Name: ARMA Decesso (Death)
Image/ Description: Decesso Motif: Machines, Death, Reaper Color Scheme: Black, Gray, White, Red Fighting Style: Very elegant scythe style, with heavy scythe spinning and long sweeps Weapons: Death Scythe: A long shaft, forged of refined Zannium, with a special beam emitter in the head, which produces a curved scythe blade Death Dusters: A pair of short shields with small bladed points, used as both bucklers and as knuckle dusters. Abilities: Flight, levitation, enhanced mobility, enhanced flexibility Finisher(s): Hell Reaping: A swift slash with the Death Scythe, quickly lopping the victim's head off.
- Form Name: ARMA Decesso Nephilim (Death Nephilim{Half-angel})
Image/ Description: Decesso Nephilim Motif: Machines, Death, Reaper, Angel Color Scheme: Black, White, Gold Fighting Style: Even more elegant scythe wielding, with more focus on short, flowing moves. Weapons: Death Scythe Abilities: Flight, levitation, enhanced mobility, enhanced flexibility, short-range teleportation Finisher(s): Hell & Heaven: Decesso Nephilim repeatedly teleports around the foe, slashing at them repeatedly with the Death Scythe.
- Form Name: ARMA Eclisso Solare (Solar Eclipse)
Image/ Description: Eclisso Solare Motif: Machines, Solar Eclipse Color Scheme: Black, Gold, Red Fighting Style: A wild style built around quick strikes and rough motions Weapons: Eclipse Blocker: Eclisso Solare's main weapon, a large shield with a sharpened edge, an assault rifle built into the blunt side, and three long, sharp spikes, designed to be fired off to pierce and trap foes. Eclipse Claw: A special golden claw weapon mounted on Eclisso Solare's left forearm, which can be retracted for storage. Eclipse Wing: A pair of large, hooked wings with multiple thrusters to enable flight. As well, the wings have special barbed arrowheads attached to cables, which can be fired off to ensnare the foe. Kokutai Muramasa: A wicked katana forged by the ancient smith Muramasa, forged from Zannium with a devilish blood-red edge. Name means "Black Sun Muramasa" Freccia Spada: A long, narrow epee, designed to pierce through armor. Abilities: Flight, increased power in darkness Finisher(s): Black Sun Rising: A wicked upward slash with the Kokutai Muramasa, cleaving the foe in twain.
- Form Name: ARMA Eclisso Lunare (Lunar Eclipse)
Image/ Description: Eclisso Lunare Motif: Machines, Lunar Eclipse Color Scheme: White, Gold, Gray Fighting Style: A more elegant version of Eclisso Solare's style Weapons: Eclipse Blocker: Color shifted to match Eclipse Wing: Color shifted to match, and arrowheads removed. Freccia Gemello: A pair of Freccia Spada. Abilities: Flight, increased power in bright light Finisher(s): White Moon Setting: A downward thrust with both Freccia Gemello from above the foe.
- Form Name: ARMA Eclisso Totale (Total Eclipse)
Image/ Description: Eclisso Totale Motif: Machines, Total Eclipse Color Scheme: Black, Starry Midnight Blue, Lavender, Gold Fighting Style: Heavy sweeping slashes with the Starlight Breaker paired with quick jabs of the Starlight Claw, and, if needed, swift fencing with the Starlight Gemello. Weapons: Starlight Breaker: A large greatsword with a blade that shimmers in the light and shines in the darkness. Starlight Gemello: A pair of epee that shimmer with a mysterious light. Starlight Claw: A shimmering claw of starry midnight blue metal. Starlight Wing: Large wings made of a glistening starry midnight blue metal, which can fire off cabled arrowheads much like Eclisso Solare. Abilities: Flight, incredibly increased power, absorbs energy-based attacks using Starlight Claw Finisher(s): Falling Star Break: Eclisso Totale uses the Starlight Claw to throw the Starlight Breaker like a shooting star at the enemy from on high, creating a soaring, shimmering bolt of destruction.
- Form Name: ARMA Energia (Energy)
Image/ Description: Energia Motif: Machines, Energy Color Scheme: White, Blue, Gray Fighting Style: Wild slashing attacks in rapid succession Weapons: Energy Blitzer: A special weapon in the form of a machine pistol, with a blue G-Stone blade on a hinged mount, which can flip up over the pistol barrel into melee position. Energy Fangs: A set of four large curved swords, carved of blue G-Stone. Abilities: Energy bursts, enhanced speed, enhanced flexibility, enhanced jumping Finisher(s): Energy Dig: A thrust of the Energy Blitzer, piercing through the foe's core and discharging an immense amount of energy
- Form Name: ARMA Energia Verde (Green Energy)
Image/ Description: Energia Verde Motif: Machines, Green Energy Color Scheme: Green, Blue, White, Gray Fighting Style: Large sweeping claws strikes, grappling, and gunplay Weapons: Energy Claw: A large clawed arm, with four bladed claws carved of blue G-Stone. The arm has a powerful energy cannon embedded in the palm. Energy Choppers: A pair of small blades, carved of white G-Stone, attached to the elbows. Energy Repeater: A large repeater pistol held in the left hand. Abilities: Energy bursts, enhanced speed, enhanced flexibility, enhanced jumping, immense physical strength in the right arm Finisher(s): Energy Crush: A crushing blow from the Energy Claw, crushing the foe under immense pressure.
- Form Name: ARMA Energia Elettrico (Electric Energy)
Image/ Description: Energia Elettrico Motif: Machines, Electric Energy Color Scheme: Blue, White, Gray Fighting Style: Quick, shocking slashes Weapons: Energy Wing: A pair of large, bladed wings, carved of blue G-Stone. Energy Slashers: A pair of lances with blades carved of blue G-Stone, with special mechanisms derived from Nikola Tesla's technology to produce powerful electrical currents. Abilities: Electrical energy bursts, further enhanced speed, enhanced flexibility, enhanced jumping Finisher(s): Energy Cross: A sweeping cross slash with the Energy Slashers, discharging immense amounts of electricity.
- Form Name: ARMA Energia Acquatico (Aquatic Energy)
Image/ Description: Energia Acquatico Motif: Machines, Hydro-electric Energy Color Scheme: Cyan, Azure, Gray Fighting Style: Flowing, fluid slashes Weapons: Energy Fangs: A pair of long curved sword, carved of blue G-stone. Energy Strikers: A set of blue G-Stone blades attached to various parts of the body. Abilities: Enhanced aquatic motion, electricity production Finisher(s): Energy Wave Slash: A horizontal slash with both Energy Fangs, creating an electrified surge of in the water.
- Form Name: ARMA Energia Radioattivo (Radioactive Energy)
Image/ Description: Energia Radioattivo Motif: Machines, Nuclear Energy Color Scheme: Black, Yellow, Gray, Silver Fighting Style: Rapid and sustained gunfire Weapons: Energy Squallers: A pair of handguns connected to a pair of miniature nuclear reactors, which combine radioactive material with Enetron to produce an extremely potent energy that corrodes anything shot by the Squallers. Abilities: Radioactive energy bursts, enhanced speed, further enhanced jumping, effective time limit of ten minutes Finisher(s): Energy Meltdown: A solid stream of shots from the Energy Squallers, pouring an unbelievable amount of radiation into the foe.
- Form Name: ARMA Fenice (Phoenix)
Image/ Description: Fenice Motif: Machines, Phoenix Color Scheme: White, Green, Red, Yellow Fighting Style: A mix of rifle fire and very stylized fencing Weapons: Dual Buster: A specialized double-barreled rifle, which can split into dual rifles. Fenice Foil: A unique energy foil, stored as a hilt on the left arm. The energy blade can be either green, or magenta, though the color is purely aesthetic. Fenice Mantello: A special device in the left spaulder, which creates a mantle of pure energy over the left arm. Like the Fenice Foil, this mantle can be green or magenta, and the color is purely aesthetic. Abilities: Increased strength. Finisher(s): Diving Pierce: A swift piercing thrust with the Fenice Foil, downing the foe in one swift motion.
- Form Name: ARMA Fiammante (Flaming)
Image/ Description: Fiammante Motif: Flame, Martial Arts, Machines Color Scheme: Red, White, Gray Fighting Style: A powerful martial arts style, a mix of kenpo, karate, judo, and various styles of kung-fu. mixed with flaming strikes and superheated attacks. Weapons: HIS FISTS Abilities: Heat and flame production based on emotional energy and powered by a small G-Stone Finisher(s): Burning Finger/Erupting Burning Finger: A powerful pseudo-Rider Punch, in which Fiammante's hands glow bright red and surge with heat energy, accompanied by a signature chant, before Fiammante grabs the foe's face and unleashes all of the heat. The only difference between the two versions is the chant and the intensity of the heat.
- Form Name: ARMA Santo Nero (Black Saint)
Image/ Description: Santo Nero Motif: Machines, Saint, Gold, Heaven Color Scheme: Black, Gold Fighting Style: Heavy sustained gunfire Weapons: Saint Blesser: A large machine gun mounted on a swiveling arm on the back of his waist, which can rise and turn over the shoulder to fire upon the enemy. Saint Duals: A pair of golden repeater pistols. Saint Revols: A pair of golden revolvers, stored connected to the Saint Blesser. They can be fired in unison with the Saint Blesser, or removed and used individually. Saint Guard: A set of small missile pods attached to the shoulder guards. Abilities: Enhanced defense, enhanced mobility, blessed bullets, causes user to act saintly and pious. Finisher(s): Blessing by Fire: A full assault of all the firearms held by Santo Nero, bringing down heaven's wrath upon the unjust.
- Form Name: ARMA Orco (Ogre)
Image/ Description: Orco Motif: Machines, Oni, Samurai Color Scheme: White, Red, Black, Green Fighting Style: Brutal katana slashes, punches, and body blows Weapons: Onikabuto: A large, imposing shield, in the shape of an oni's face, and stored on the back when not in use. The eyes are vernier boosters, which, when stored, can produce forward motion, and when in use, can be used as small flamethrowers. Onite: Large attachments on Orco's shoulders, which can branch off to form massive, powerful arms. Onigatana: A pair of strong katana, both forged by a miraculous collaboration of Muramasa and Masamune, and stored on the shoulders. Abilities: Insane strength Finisher(s): Onimatsuri: Orco rushes in, loosing a flurry of punches with a taiko-like rhythm, then finishing with a crossed slash with both Onigatana using the Onite.
- Form Name: ARMA Paladinos (Paladin)
Image/ Description: Paladinos Motif: Machines, Paladin Color Scheme: Silver, Royal Metal Blue Fighting Style: Noble, knightly swordsmanship. Weapons: Noble Calibur: Paladinos' main weapon, a broadsword and kite shield combo, with the shield acting as the sheath of the sword. Grand Calibur: Paladinos' secondary weapon, a mighty greatsword and tower shield, bared only against the mightiest foes. Abilities: Greatly increased strength and defense Finisher(s): Noble End: A graceful thrust through the heart/core of the enemy, mercifully slaying the foe in one motion.
- Form Name: ARMA Scirocco (Desert Wind)
Image/ Description: Scirocco Motif: Machines, Flying, Storms Color Scheme: White, Blue Fighting Style: Aerial gun-kata Weapons: Stormslingers: A pair of extended handguns, with special beam emitters in the butts that allow beam saber blades to extend from the handles. Abilities: Flight, enhanced aerial speed, enhanced reflexes, Hex Beam Shields Finisher(s): Spiraling Squall: A flying Rider Kick with Scirocco spinning in the air, crashing down through layers of Hex Beam Shields and picking up fragments in the slip stream, increasing the force of the kick and adding a sharp cutting effect.
- Form Name: ARMA Ruggente Scirocco (Roaring Desert Wind)
Image/ Description: Ruggente Scirocco Motif: Machines, Flying, Storms Color Scheme: White, Blue, Gray Fighting Style: Aerial gun-kata and blended martial arts Weapons: Stormslingers: A pair of extended handguns, with special beam emitters in the butts that allow beam saber blades to extend from the handles. Strike of Thunder: A pair of revolvers mounted on the heels of Ruggente Scirocco, which reload automatically and eject the searing hot shell casings. Abilities: Flight, enhanced aerial speed, further enhanced reflexes, Hex Beam Shields Finisher(s): Non-Stop Climax: A jarring series of strikes, starting with an upward kick to get even ground-bound foes airborne, then a series of ferocious kicks and jabs with the Stormslingers, constantly firing shots from all four guns with each hit.
- Form Name: ARMA Spada (Sword)
Image/ Description: Spada Motif: Machines, Swords Color Scheme: Blue, White, Green Fighting Style: Quick slashes and thrusts Weapons: Spada Guard: A large shield attached to the back behind the left shoulder, with several green G-Stone blades that can separate and be controlled remotely. Arma Spada: A longsword carved from green G-Stone, which can send blades of energy flying at the foe(s). Abilities: Enhanced speed, enhanced offense, remote-operated blades Finisher(s): Rolling Slash: A slash of energy with the Arma Spada, mixed with the remote blades of the Spada Guard, creating a large wave-slash.
- Form Name: ARMA Lunga Spada (Long Sword)
Image/ Description: Lunga Spada Motif: Machines, Swords Color Scheme: White, Blue, Green Fighting Style: Long, sweeping slashes and rapid long thrusts Weapons: Spada Guard: A large shield attached to the back behind the left shoulder, with several green G-Stone blades that can separate and be controlled remotely. Arma Lunga Spada: An extra-long longsword carved from green G-Stone, with two small G-Stone blades mounted on the crossguard, which can send blades of energy flying at the foe(s). Abilities: Enhanced speed, enhanced offense, remote-operated blades Finisher(s): Rolling Slash: A slash of energy with the Arma Spada, mixed with the remote blades of the Spada Guard, creating a large wave-slash.
- Form Name: ARMA Spada Duale (Dual Sword)
Image/ Description: Spada Duale Motif: Machines, Swords Color Scheme: Blue, White, Green Fighting Style: Constant defense and remote-operated floating blades Weapons: Dual Guards: A pair of green G-Stone-bladed shields mounted behind and over Spada Duale's shoulders, the blades of which can be remotely controlled. Spada Gemello: A pair of green G-stone longswords, which can send blades of energy flying at the foe(s). Abilities: Flight, remote-operated blades Finisher(s): Spiral Thrust: The blades of the Dual Guards form a spiral drill in the air before ARMA, and ARMA thrusts through it, sending a piercing burst of blades and energy at the foe.
- Form Name: ARMA Spada Forare (Piercing Sword)
Image/ Description: Spada Forare Motif: Machines, Swords, Lances Color Scheme: Blue, White, Green Fighting Style: Swift lance strikes and dashing steps Weapons: Forare Lancia: Spada Forare's main weapon, which, despite the name of the form, is not a sword, but a lance. Blades from the Forare Guards can be attached for the finisher. Forare Guards: A pair of large, bladed shields, mounted to the back, behind the shoulders. Abilities: Increased reflexes Finisher(s): Piercing Drive: A lightning-fast flying thrust with the enhanced Forare Lancia, piercing and dashing through the foe.
- Form Name: ARMA Spada Aqua (Water Sword)
Image/ Description: Spada Aqua Motif: Machines, Water, Swords Color Scheme: Blue, White Fighting Style: Heavy slashing strikes Weapons: Aqua Fin Blades: A pair of large blades attached to the forearms, which work as fins as well, with edges of blue G-Stone. Aqua Twin Edges: A pair of shortswords mounted on the hips, which function as steering fins. Abilities: Sustained aquatic combat Finisher(s): Diving Slash: A Rider Slash from deep below, with ARMA diving deep before ascending rapidly, slashing through the foe.
- Form Name: ARMA Spada Fiamma Nero (Black Flame Sword)
Image/ Description: Spada Fiamma Nero Motif: Machines, Swords, Fire Color Scheme: Black, Red Fighting Style: Quick, sweeping swordsmanship Weapons: Fiamma Edge: A longsword forged of Zannium infused with ground red G-Stone, creating a fearsome blade of blazing fury that can call forth searing flame. Fiamma Blocker: A shield with several blades forged of the same crimson Zannium as the Fiamma Edge, which can also summon searing flame. The blades can separate and be controlled remotely. Abilities: Flame production, flame resistance Finisher(s): Searing Slash: A horizontal Rider Slash, slicing the foe in twain and searing the wound shut.
- Form Name: ARMA Spada Fiamma Bianco (White Flame Sword)
Image/ Description: Spada Fiamma Bianco Motif: Machines, Swords, Fire Color Scheme: White, Red Fighting Style: Long, fluid swordsmanship Weapons: Fiamma Edge Fiamma Blocker Fiamma Slicer: A blade forged of the same crimson Zannium as the Fiamma Edge, mounted on Fiamma Bianco's left arm, positioned to the back in standby mode, and flips forward in active mode. Abilities: Flame production, flame resistance Finisher(s): Blazing Blitz: A vertical Rider Slash, slicing the foe in twain and searing the wound shut.
- Form Name: ARMA Spada Pugno (Sword Fist)
Image/ Description: Spada Pugno Motif: Machines, Fistfighting Color Scheme: Black, dull mint green, dull orange Fighting Style: Pure brawling and boxing Weapons: Impact Knuckles: A pair of spiked knuckle dusters, designed to tremendously increase punching damage Abilities: Increased strength, increased movement speed, increased reflexes Finisher(s): Ouken Upper: A blindingly fast uppercut with the left arm, loosing unimaginable destructive force.
- Form Name: ARMA Spada Sciopero (Sword Strike)
Image/ Description: Spada Sciopero Motif: Machines, Swords, Martial Arts Color Scheme: Gray, Black, Red Fighting Style: Quick punches and swings Weapons: Twin Edge: A pair of wickedly-shaped longswords mounted on the forearms, which can be removed and wielded normally. Abilities: Increased offense, increased acrobatic skill Finisher(s): Dividing Drop: A Rider Slash from on high, dropping down on the foe with a spinning flurry of slashes
- Form Name: ARMA Spada Oscuro (Dark Sword)
Image/ Description: Spada Oscuro Motif: Machines, Swords, Darkness Color Scheme: Black, White, Orange, Green Fighting Style: Various slashing attacks Weapons: Oscuro Blade: A large greatsword with three smaller blades attached, which can separate and reattach in altered positions. Oscuro Gunslash: A specialized weapon, comprised of an energy pistol and a broadsword blade, which can either fold in to allow shooting, or fold out for slashing. Oscuro Slashers: A pair of short katar-like blades stored on the knees. Abilities: Increased offense Finisher(s): Shooting Slash: ARMA fires a round of shots from the Oscuro Gunslash, then charges in for a series of quick slashes.
- Form Name: ARMA Spada Cavaliere (Sword Knight)
Image/ Description: Spada Cavaliere Motif: Machines, Knight, Swords Color Scheme: Blue, Silver, Gold Fighting Style: Knightly slashing and lancery Weapons: Knight Sword: A specialized longsword with a shimmering silver blade. The guard can open op, revealing a row of white G-Stones that release a surge of power through the blade. Knight Piercer: A jousting lance with a long handle and a narrow piercing tip. Knight Guard: A shield with a blue G-Stone fitted in the center. Abilities: Increased offence, increased defense, lightning production through shield. Finisher(s): Lord Slash: A slash filled with the energy of the white G-Stones, cleaving the foe in half.
- Form Name: ARMA Spada Falce (Sword Scythe)
Image/ Description: Spada Falce Motif: Machines, Scythe, Reaper Color Scheme: White, Red, Navy Blue Fighting Style: Fierce reaping slashes Weapons: Twilit Reaper: A wicked scythe with a crimson Zannium edge. Reaper's Hands: Spada Falce's spaulders, which have cable-mounted grasping hands in the ends, and hidden jump boosters in the tops. Abilities: Increased movement speed, increased reflexes Finisher(s): Blue Dusk: A quick beheading slash, shown in a flash of blue.
- Form Name: ARMA Spada Viola (Violet Sword)
Image/ Description: Spada Viola Motif: Machines, Swords Color Scheme: Purple, White, Green Fighting Style: Heavy sweeping slashes Weapons: Viola Blade: A large greatsword, with a Zannium edge infused with ground black G-Stone. Viola Guards: See Dual Guards. Abilities: Flight, increased offense, increased flexibility Finisher(s): Violet Mirage: A swift, graceful array of slashes with the Viola Blade.
- Form Name: ARMA Spada Giappone (Japan Sword)
Image/ Description: Spada Giappone Motif: Machines, Swords, Japan, Martial Arts Color Scheme: Red, White, Gray, Green Fighting Style: Quick, heavy slashes and stylistic martial arts Weapons: Hiken Muramasa: A searing hot katana forged by Muramasa, worn on the left hip. Nippon Ichi: A beam katana with a long hilt and fingerguard, stored on the back. Nihonmaru: A green G-Stone-edged greatsword, with two smaller accompanying blades, stored on a swiveling piece of armor on the back. The small blades can also be used as handguns. Abilities: Energy waves, enhanced martial arts, enhanced motion, enhanced offense Finisher(s): Daishori-ryu Ougi; Tenchi Bunkatsu: A secret sword technique that requires absolute focus, cleanly beheading a foe in a single sweep, before they can even blink.
- Form Name: ARMA Spada Cremisi (Crimson Sword)
Image/ Description: Spada Cremisi Motif: Machines, Swords Color Scheme: Red, White, Green Fighting Style: Various slashing attacks Weapons: Burst Edge: A katana carved from green G-Stone. Burst Crusher: A large greatsword stored connected to a generator attached to a piece of armor mounted on a swivel, attached to the back on the left side. Burst Slicer: A katar-like blade mounted on the left knee. Rather than being removed to be wielded, it can turn on its mount, adding damage to kicks and knee strikes. Burst Blade: A longsword stored on the right hip. Burst Guard: A shield mounted on a swivel attached to the back on the right side. Abilities: Enhanced offense and defense Finisher(s): Crimson Burst: A slash from the Burst Edge, filled with bursting energy.
- Form Name: ARMA Spada D'Oro (Golden Sword)
Image/ Description: Spada D'Oro Motif: Machines, Gold, Knight Color Scheme: Gold, White, Silver, Green Fighting Style: Graceful lance combat befitting a knight Weapons: Oro Lancia: A beautifully ornate lance with a shimmering silver blade and a glittering golden guard. Argent Scudo: A brilliant shield of silver and gold. Abilities: Flight, enhanced defense, enhanced speed, causes user to act more noble and knight-like Finisher(s): Shining Strike: A powerful thrust with the Oro Lancia, piercing through the foe in a single graceful step.
- Form Name: ARMA Spada D'Oro Angelo (Golden Sword Angel)
Image/ Description: Spada D'Oro Angelo Motif: Machines, Gold, Knight, Angel Color Scheme: Gold, White, Silver, Green Fighting Style: Graceful, beautiful dual-sword combat Weapons: Oro Gemello: A pair of lustrous silver sword with magnificent golden guards, which can connect at the pommel into a dual-ended weapon. Abilities: Faster flight, further enhanced defense, further enhanced speed, causes user to act more noble and knight-like Finisher(s): Luster Flash: A flurry of slashes with the Oro Gemello, creating flashes of shimmering light.
- Form Name: ARMA Spada Sangue (Blood Sword)
Image/ Description: Spada Sangue Motif: Machines, Swords, Blood Color Scheme: Red, White, Green, Yellow, Orange Fighting Style: Various slashing attacks Weapons: Bloodedge: A pair of large G-Stone swords, comprised of multiple parts. The six small blades can also be used individually as either daggers or pistols, used in sets of three as claws, or with the rest of a sword as a bow. Abilities: Energy-imbued slashes, acrobatic motion Finisher(s): Blood Charge: A sweeping slash with both of the Bloodedge swords, tearing the foe apart.
- Form Name: ARMA Spada Feroce (Fierce Sword)
Image/ Description: Spada Feroce Motif: Machines, Swords, Beast Color Scheme: Red, Silver, Gray, Green Fighting Style: Fierce bestial sweeps Weapons: Fierce Claw: A weapon built into and around Spada Feroce's right arm, comprised of a large clawed hand with a neural disrupter and a pulse emitter, a shield equipped with an energy field emitter, and an energy generator on the spaulder powering the claw and shield. Slashot: A fierce and wild weapon, a machine pistol with a long blade attached to the underside. Photon Wing: A beam emitter on the left side of the back, which can produce a large wing of energy. Photon Kickers: A pair of prongs on the feet, which can each produce a long energy blade for kicking slashes. Abilities: Neural disruption, energy pulses, flight, energy blades Finisher(s): Ferocious Burst: ARMA grabs the foe with the Fierce Claw, releasing a massive chain of energy bursts, tearing the foe apart from within.
- Form Name: ARMA Spada Ossa Azurro (Azure Bone Sword)
Image/ Description: Spada Ossa Azurro Motif: Machines, Swords, Bones, Death Color Scheme: White, Blue, Gray, Green Fighting Style: Wild sword blows. Weapons: Bone Bane: A wicked longsword with a green G-Stone blade. Bonedge: A shortsword with a green G-Stone edge. The blade can be separated from the hilt, connected on a long chain, and used as a whip or a grappling hook. Abilities: Rapid flight Finisher(s): Dead End Game: A series of whip-lashes with the Bonedge, followed by a swift thrust of the Bone Bane.
- Form Name: ARMA Spada Ossa Cremisi (Crimson Bone Sword)
Image/ Description: Spada Ossa Cremisi Motif: Machines, Swords, Bones, Death, Bound Color Scheme: Red, White Fighting Style: Wild cutlass swinging Weapons: Bone Edge: A large cutlass sheathed on the left hip. Can be used with the sheath as a large energy rifle. Catcher Hook: A hook attached to a wire, mounted on the left arm. The hook can be shot off, and used to capture foes, or as a grappling hook. Hellbound Chain: A chain wrapped around the right forearm, of mysterious origin, and said to be a chain from the very gates of hell. It can expand and ensnare an enemy grabbed by the right hand. Abilities: Enhanced acceleration, grappling hook, enhanced jumping Finisher(s): Hellbound Execution: ARMA traps the foe with the Hellbound Chain, then thrusts the Bone Edge into them, delivering a mortal blow.
- Form Name: ARMA Spada Difesa (Defense Sword)
Image/ Description: Spada Difesa Motif: Machines, Swords, Defense Color Scheme: Blue, White, Gray, Green Fighting Style: Intermingled defense and offense Weapons: Difesa Rifle: A large energy rifle with a green G-Stone blade attached under the barrel. Difesa Blocker: A very large shield, with a small green G-Stone blade at the bottom end, and bits of green G-Stone in various places, resembling multiple thin eyes. The small blade can extend as far as fifty feet in a straight line. Difesa Guard: A large shield with two green G-Stone blades, which can separate and be used remotely, or remain attached, allowing the shield to act as either an energy pulse cannon, or a linear railgun. Difesa Edges: A pair of swords, long and short, stored on the hips. Abilities: Highly enhanced defense, enhanced offense Finisher(s): Linear Line Breaker: ARMA pierces the foe with the Difesa Blocker, using it to hold the foe still while firing repeated blasts from both the Difesa Rifle and Difesa Guard.
- Form Name: ARMA Spada Angelo (Angel Sword)
Image/ Description: Spada Angelo Motif: Machines, Swords, Angel Color Scheme: Blue, White, Green Fighting Style: Constant defense and remote-operated floating blades Weapons: Holy Wings: A pair of wings mounted on Spada Angelo's back, which bears a set of six green G-Stone blades that can be remotely controlled, and are stored within the wings when they're closed. Angelo Spada: A green G-Stone longsword. Angelo Strikers: A pair of arm attachments capable of producing bright blue energy blades. Abilities: Flight, remote-operated blades Finisher(s): Halo Blade: The blades of the Holy Wings form a circle above Spada Angelo, then fly in a circle at the foe, slashing through them in tandem.
- Form Name: ARMA Tempesta (Storm)
Image/ Description: Tempesta Motif: Machines, Storm Color Scheme: Red, White, Yellow Fighting Style: Rifle gunfire and swordplay with beam sabers, as well as shuriken throwing Weapons: Storm Callers: A pair of matching beam rifles. Storm Slinger: A shuriken thrower that can attached to the left arm. Storm Sabers: A pair of beam sabers. Storm Buster: A small beam cannon. Abilities: Flight, enhanced motion, increased capabilities in aerial combat Finisher(s): Stormfall Drop: A dropping Rider Kick from on high, slamming down on the foe.
- Form Name: ARMA Tenebra (Darkness)
Image/ Description: Tenebra Motif: Machines, Darkness Color Scheme: Black, Red, Purple Fighting Style: Stylish and fierce swordsmanship Weapons: Suiro Masamune: A blade giving off a sacred and benevolent air, forged by the eternal smith Masamune, which can draw forth sacred waters that heal the just and burn the wicked. Name means "Water Wolf Masamune" Enro Muramasa: A blade giving off a sinister and malevolent air, forged by the ancient smith Muramasa, which can draw forth wicked fire that burns all living beings cut by the blade. Name means "Fire Wolf Muramasa" Abilities: Shadow transportation, increased speed, increased reflexes Finisher(s): Nirogiri: A fierce crossed slash that brings down the wicked in a single stroke. Name means "Two Wolf Slash"
- Form Name: ARMA Uccisione Demone (Slaying Demon)
Image/ Description: Uccisione Demone Motif: Machines, Demon, Oni Color Scheme: Red, Black, Silver, Yellow Fighting Style: High-impact punches and gun-kata Weapons: Titan Arm: A large mechanical attachment to the right arm, resembling a giant's arm, equipped with Zannium claws, a silver Zannium blade, and an energy emitter that can produce blades or pulses of energy. Skybreaker Arm: A special flight pack, which can swivel from the back and fold into a second giant's arm, next to, but not attached to, the left arm. Twin High-output Beam Sabers: A pair of hilts, stored on the hip armor, that can produce shimmering blades of magenta energy. Silver Ringers: A pair of silver repeater pistols, stored on the Titan Arm. Abilities: Increased strength, increased durability, flight Finisher(s): Daemon Knuckle: A powerful straight punch with the Titan Arm, loosing repeated pulses from the energy emitter.
- Form Name: ARMA Un'Ala (One Wing)
Image/ Description: Un'Ala Motif: Machines, Wings Color Scheme: White, Green, Blue Fighting Style: Dashing aerial dives and rifle fire Weapons: Crescent Rose: A long energy sniper, which can also shift into an energy-bladed scythe. Shimmer Wing: The green G-Stone-edged wings of Un'Ala, mounted on a single swivel mount. Abilities: Increased movement speed, increased reflexes, flight Finisher(s): Angel Feather: A diving swipe with the Crescent Rose in scythe mode, followed by a headshot from sniper mode.
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