Noa Clarke/Sierra Forrester
Aug 30, 2013 0:08:53 GMT -6
Post by Noa Clarke/Sierra Forrester on Aug 30, 2013 0:08:53 GMT -6
The Basics
Name: Noa Clarke
Age: 23
Sex: F
Species: Human
Date Of Birth: 4-27-1990
Nationality: British
Hometown Blackpool
Occupation: Striving fashion designer
Alignment: Good
Theme Song:
Outer Stuff
Face Claim: Jenna-Louise Coleman
Height: 506
Weight 103
Hair color: BRO
Hair style: Long, to just a bit past her shoulders with some curls at length. Covers parts of her forehead and curling around to frame the sides of her face. She likes keeping it around this length, hating shorter or tied or anything. She can go longer, but likes this length and way to wear it.
Eye color: Hazel
Skin color: Tanned C
Posture: Rather casually
Scars/ Tattoo’s/ Other markings:
Accessories: She usually wears a cross necklace nestled close to her throat, or a scarf (red). Occasional trilby.
Clothes: Noa’s wardrobe continues to change with her tastes. Being someone interested in fashion she keeps getting new clothes and using new combinations. Currently she favors either boots that rise to around her knees with buckles around the length of the leg, with a skirt, leggings, and longsleeved thin shirts with tasteful cuts, usually in purple, red or white. Other times she favors basically sundresses of the same colors, preferring to wear a scarf with it, and wearing short heels. She's started things like these.
Anything Else?
Inner Stuff
Likes:
- Fashion
- Sketching and drawing outfits
- People asking her for fashion advice
Dislikes:
- When people ask for her help, then get mad at her when she throws things around from their closet to find combinations and clothes to use
- Poor dress decisions
- When her dreams start to come up short, and she has to struggle to find a new option with her passion
Strengths:
- She’s intelligent
- Charming
- She’s perceptive
Weaknesses:
- She’s not a good fighter in the least
- She doesn’t exactly have a full future carved out for herself, and is struggling
- She has an attachment to the past and memories, so will sometimes pick up discarded objects if they catch her interest. Any time this can happen at, even in the middle of a fight.
Goal(s):
- Become a fashion designer
Habits/ Quirks:
- The same as her weakness; her attachment to sentimentality, and picking up and carrying discarded objects
Relationships:
Overview:
Noa is a young woman with a dream to be a fashion designer. This is the only dream that she has, and it’s one that she wants to succeed. She doesn’t know what she would do with her life otherwise, so that means she has to do this. Admittedly she knows this isn’t good, that she has no other plans. But she’s dug herself into this hole, so she’ll live with it.
She’s a smart girl and did well in school. She can do things with her life, but is too blinded by her passion. She’s devoted too much to abandon it; she’s spent years in school to learn, she’s developed skills as an artist for the sake of drawing and sketching designs, and she’s told herself this is what she’ll do. Mentally this is all she’s prepared to do, but she hasn’t realized that she’s dug herself into this specific hole, mentally. She doesn’t realize this.
She spends her time working on new combinations of outfits and on new ideas. She especially likes it when people ask for her advice, so that she can see new options from what they have and further her ideas. However, being asked usually means going into someone’s closet and tossing their clothes around in an attempt to find combinations. People usually don’t like that, but she can’t see why. It disappoints her when they make her stop or leave after this.
She believes that people should help each other. That’s what she sees herself as doing; helping others. That’s why she has problems understanding people making her leave, for one. But even with the belief that people should help each other, she’s a bit self-centered. She hasn’t had a stable relationship at all because she can’t handle one due to that innate self-centeredness. She has troubles caring for people and helping them or being with them on an emotional level. She does realize this, and hopes to break away soon.
She has an attachment to memories and sentimentality. If she sees something that looks like it was once important to someone, she’ll go to it and take it, whatever it is. How long she carries it depends on what it is, however. Usually things like jewelry or shinier things is what she takes, rather than things like gifts from one to another (like books or things like that). She just carries them around with her in memory, and so that she knows to appreciate items. She also hopes to try to understand people this way, should she ever meet someone in question through recognition of the object. Because she wants to help others.
In battle, as Kabuto, she hates Clock Up. She knows the danger of it. But she can’t fight, so sometimes she’s tempted to use it. She often fights with natural agility and speed, being smaller and faster than most people she would face. She hopes to use sneak attacks or shots from behind due to her agility, but can’t really directly engage or take a hit.
She knows that she’s a Kamen Rider now, and wants to be a hero for people, but still wants to finish her own goals, preferring that over the danger.
Hero Stuff
Name: Kamen Rider Kabuto
Type Of Hero: Kamen Rider
Henshin Device: Kabuto Zecter
Henshin Sequence: She puts her belt on and the Zecter comes flying to her. She grabs it and puts it on the front of the belt. The loading process sends green light over her body, forming her Masked Form.
Forms:
- Form Name: Kamen Rider Kabuto (Masked Form)
Image/ Description: Here
Motif: Kabuto beetle, armor
Color Scheme: Red, silver, black, blue
Transformation: See above
Fighting Style: In Masked Form, she often just tries to keep herself safe and rely on the Vulcan guns and her Kunai Gun, often only using Kunai mode for close range when the enemy forces themselves in.
Weapons: Kunai Gun, with three modes. Axe mode, for use as an axe and the ability to use the Avalanche Smash, Kunai mode for the knife and Avalanche Slash, and Gun mode for ranged combat and the Avalanche Shoot.
Abilities: High defense, slower movement, mini Vulcan-guns on the shoulders. She can Cast Off to send the armor flying and become Kabuto Rider Form.
Finisher(s):- Avalanche Shoot: a massive blast from the blaster mode.
- Avalanche Smash: using axe mode, she slashes down a powerful cut.
- Avalanche Slash: using knife mode, she slashes an energy cut.
- Avalanche Shoot: a massive blast from the blaster mode.
- Form Name: Kamen Rider Kabuto (Rider Form)
Image/ Description: Here
Motif: Kabuto beetle
Color Scheme: Red, silver, black, blue
Transformation: She grabs the horn of the Zecter and flips it the other way. The extra armor of Masked Form starts to disconnect and flies off. The horn comes up and connects at the top.
Fighting Style: She isn’t a very skilled fighter, so she’s pretty much a Fragile Speedster, preferring to try to outmaneuver her opponent than actually engage them. She can’t really take a hit, but she refuses to use Clock Up too often, because she knows what it is, and what it would presumably do to one’s body. She prefers to use hit-and-run tactics.
Weapons: Kunai Gun, with three modes. Axe mode, for use as an axe and the ability to use the Avalanche Smash, Kunai mode for the knife and Avalanche Slash, and Gun mode for ranged combat and the Avalanche Shoot.
Abilities: Clock Up, to allow for moving at nearly the speed of light. Put On, which allows her to call back her armor to resume Masked Form.
Finisher(s):- Avalanche Shoot: a massive blast from the blaster mode.
- Avalanche Smash: using axe mode, she slashes down a powerful cut.
- Avalanche Slash: using knife mode, she slashes an energy cut.
- Rider Kick: by pushing the three buttons on her Zecter, her foot gains energy, allowing her to perform any variation of kick.
Not yet obtained: - Avalanche Shoot: a massive blast from the blaster mode.
- Form Name: Kamen Rider Kabuto (Hyper Form)
Image/ Description: Here
Motif: Kabuto beetle
Color Scheme: Red, silver, black, blue, yellow
Transformation: The Hyper Zecter comes to her, so she grabs it and equips it to the side of her belt. Once it activates, her armor transforms.
Fighting Style: Unknown until obtained
Weapons: Perfect Zecter; her sword that is her primary and only weapon. It can harness the powers of other Zecters.
Abilities: Limited flight/hovering, Hyper Clock Up at a much higher speed, that it can easily outmatch Clock Up, but the risks are much higher. She also has higher stats in this form. With the Hyper Zecter, limited time travel is possible, but highly risky.
Finisher(s):- Rider Kick: a high powered Rider Kick, the same as always, just stronger.
- Hyper Blade: Kabuto power activated, slash attack.
- Hyper Sting: TheBee activated, thrusting attack.
- Hyper Axe: Drake activated, chopping attack.
- Hyper Slash: Sasword activated, Rider Slash.
- Maximum Hyper Typhoon: all powers activated at once with “All Zecter Combine”, a powerful slash that focuses every power.
- Hyper Cannon: Kabuto activated, single, wide blast.
- Hyper Laser: TheBee activated, drilling blast that draws the enemy into it.
- Hyper Shooting: Drake activated, homing laser attack.
- Hyper Wave: Sasword activated, shockwave blasts.
- Maximum Hyper Cyclone: All Zecter Combine, vortex laser blast that fires a wide burst. Hyper Clock Up should be used to withstand it, or the recoil is too much.
- Rider Kick: a high powered Rider Kick, the same as always, just stronger.
Other Equipment:
- Kabuto Extender, with its own Cast Off (bottom).
- She carries a satchel with her, sometimes for carrying objects she finds, most of the time for her sketchbook and materials.
History
Noa was born as the youngest of three children, her oldest brother (Joseph) being three years older, and her older sister (Mary) being one year older than her. Her father was a politician, her mother was a doctor. Her early life has little of note until she was five years old.
When she turned five, Joseph was killed in a car accident. Her father left his work and turned to drinking, eventually committing suicide three years later. Her mother was alone, working hard in her depression and almost ignoring Mary and Noa. Mary took care of both of them, despite only being one year older. She helped them both through school as best as she could.
Noa loved Mary dearly, and even only being one year younger, looked to her practically as a mother figure. Mary returned this view almost in turn due to her responsibilities being as such. But due to her own problems with her own life, and taking care of Noa, along with the continued knowledge of Joseph and their father in the back of her head, and the mother that practically abandoned them, Mary ran away from home, finding it hard to do. Noa never understood how she could, with their relationship. But she had, leaving Noa alone at the age of twelve.
Noa’s mother took notice, and started to take more care of Noa. Noa noted that she never did anything about Mary, and talked as if she were dead, which upset and angered Noa. She did her best to do well with just her mother, and to ignore the talk, but she couldn’t. It caused her nothing but trouble in her life, causing her to cry very often at home, and have hard times at school.
She turned to drawing, though she wasn’t good. She never knew what to draw, however, so she often drew people. She always had trouble with facial features and the like, so she often focused more on clothes, doing poor jobs in her drawing. But that was to be expected; she had no skill.
Over time, as people saw and liked her (admittedly poor) drawings, she started to get inspired, choosing to go into fashion. When she became sixteen she began to experiment more with clothes, starting to come out of her old thoughts about her family and choosing to move forward. This was the path she decided for herself, as it let her forget herself, and it was what brought her out of her depression and tears in the past.
After graduating from high school, she chose to go into university for fashion design. This was also when she started to pick up discarded objects, but she didn’t know why. She spent four years there, practicing what she was learning by using different clothes on herself and on others who would take her advice or listen to her. She also developed more art skills in this time, so she could actually draw. Her sense of taste continued to develop and become more refined in the sense of clothing.
After she got out of the university, she was ready to work, but couldn’t find any. Even any internships or anything like that. Depressed, she continued to just work with people who would take her help, and tried to get in anywhere she could. She couldn’t. She began to work harder and draw more, mailing designs to fashion houses and the like, looking for anyone to recognize her work as good and reach out to her.
She was able to use this time to look back at her life and begin to realize that her younger years had changed her, and how they were still affecting her from the loss of loved ones. But she couldn’t do anything about it, even though she tried. She also learned why she picked up discarded objects; because of her own problematic life, and that people should have their things back, and their sentimentality, to remind them of happiness of the past.
Recently she ended up finding a discarded object and kept it; a belt. One night, while sketching, a strange beetle flew to her and went to the belt. She didn’t know anything about it, but the beetle seemed to want her to put it on. She put on the belt and ended up transforming as the Zecter forced it, learning that this was a Rider’s equipment. She didn’t want to use it, and tried to get rid of it, not wanting that sort of life, but the Zecter refused to leave. It seemed to have chosen her, or at least liked something about her enough to stay.
She ended up keeping it and learning the title of Kabuto. She asked people who seemed to know about this sort of thing, and learned about Clock Up, and the dangers, as well as possibly how to use the equipment. She tested it, and learned to Cast Off and Clock Up, though she hated it. She refused to Clock Up again, at least now knowing what to avoid doing.
Forced to become Kabuto since the Zecter wouldn’t leave her, she keeps it with her, just in case. Because she does want to do good for people, so she’ll be a hero. She is unaware of what fate has in store for her, and how her destiny is now entwined with another’s.